Simple Construction of Greedy Trees and Greedy Permutations

Fuente: arXiv
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Autori principali: Chubet, Oliver, Sheehy, Don, Sheth, Siddharth
Natura: Preprint
Pubblicazione: 2024
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author Chubet, Oliver
Sheehy, Don
Sheth, Siddharth
author_facet Chubet, Oliver
Sheehy, Don
Sheth, Siddharth
contents \begin{abstract} Greedy permutations, also known as Gonzalez Orderings or Farthest Point Traversals are a standard way to approximate $k$-center clustering and have many applications in sampling and approximating metric spaces. A greedy tree is an added structure on a greedy permutation that tracks the (approximate) nearest predecessor. Greedy trees have applications in proximity search as well as in topological data analysis. For metrics of doubling dimension $d$, a $2^{O(d)}n\log n$ time algorithm is known, but it is randomized and also, quite complicated. Its construction involves a series of intermediate structures and $O(n \log n)$ space. In this paper, we show how to construct greedy permutations and greedy trees using a simple variation of an algorithm of Clarkson that was shown to run in $2^{O(d)}n\log Δ$ time, where the spread $\spread$ is the ratio of largest to smallest pairwise distances. The improvement comes from the observation that the greedy tree can be constructed more easily than the greedy permutation. This leads to a linear time algorithm for merging two approximate greedy trees and thus, an $2^{O(d)}n \log n$ time algorithm for computing the tree. Then, we show how to extract a $(1+\frac{1}{n})$-approximate greedy permutation from the approximate greedy tree in the same asymptotic running time. \end{abstract}
format Preprint
id arxiv_https___arxiv_org_abs_2412_02554
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Simple Construction of Greedy Trees and Greedy Permutations
Chubet, Oliver
Sheehy, Don
Sheth, Siddharth
Computational Geometry
Data Structures and Algorithms
\begin{abstract} Greedy permutations, also known as Gonzalez Orderings or Farthest Point Traversals are a standard way to approximate $k$-center clustering and have many applications in sampling and approximating metric spaces. A greedy tree is an added structure on a greedy permutation that tracks the (approximate) nearest predecessor. Greedy trees have applications in proximity search as well as in topological data analysis. For metrics of doubling dimension $d$, a $2^{O(d)}n\log n$ time algorithm is known, but it is randomized and also, quite complicated. Its construction involves a series of intermediate structures and $O(n \log n)$ space. In this paper, we show how to construct greedy permutations and greedy trees using a simple variation of an algorithm of Clarkson that was shown to run in $2^{O(d)}n\log Δ$ time, where the spread $\spread$ is the ratio of largest to smallest pairwise distances. The improvement comes from the observation that the greedy tree can be constructed more easily than the greedy permutation. This leads to a linear time algorithm for merging two approximate greedy trees and thus, an $2^{O(d)}n \log n$ time algorithm for computing the tree. Then, we show how to extract a $(1+\frac{1}{n})$-approximate greedy permutation from the approximate greedy tree in the same asymptotic running time. \end{abstract}
title Simple Construction of Greedy Trees and Greedy Permutations
topic Computational Geometry
Data Structures and Algorithms
url https://arxiv.org/abs/2412.02554