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Main Authors: Zeybey, Abdurrahman, Ergezer, Mehmet, Nguyen, Tommy
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2412.02803
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author Zeybey, Abdurrahman
Ergezer, Mehmet
Nguyen, Tommy
author_facet Zeybey, Abdurrahman
Ergezer, Mehmet
Nguyen, Tommy
contents 3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on 3D models remains underexplored. This work introduces the Masked Iterative Fast Gradient Sign Method (M-IFGSM), designed to generate adversarial noise targeting the CLIP vision-language model. M-IFGSM specifically alters the object of interest by focusing perturbations on masked regions, degrading the performance of CLIP's zero-shot object detection capability when applied to 3D models. Using eight objects from the Common Objects 3D (CO3D) dataset, we demonstrate that our method effectively reduces the accuracy and confidence of the model, with adversarial noise being nearly imperceptible to human observers. The top-1 accuracy in original model renders drops from 95.4\% to 12.5\% for train images and from 91.2\% to 35.4\% for test images, with confidence levels reflecting this shift from true classification to misclassification, underscoring the risks of adversarial attacks on 3D models in applications such as autonomous driving, robotics, and surveillance. The significance of this research lies in its potential to expose vulnerabilities in modern 3D vision models, including radiance fields, prompting the development of more robust defenses and security measures in critical real-world applications.
format Preprint
id arxiv_https___arxiv_org_abs_2412_02803
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D Objects
Zeybey, Abdurrahman
Ergezer, Mehmet
Nguyen, Tommy
Computer Vision and Pattern Recognition
Artificial Intelligence
Image and Video Processing
3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on 3D models remains underexplored. This work introduces the Masked Iterative Fast Gradient Sign Method (M-IFGSM), designed to generate adversarial noise targeting the CLIP vision-language model. M-IFGSM specifically alters the object of interest by focusing perturbations on masked regions, degrading the performance of CLIP's zero-shot object detection capability when applied to 3D models. Using eight objects from the Common Objects 3D (CO3D) dataset, we demonstrate that our method effectively reduces the accuracy and confidence of the model, with adversarial noise being nearly imperceptible to human observers. The top-1 accuracy in original model renders drops from 95.4\% to 12.5\% for train images and from 91.2\% to 35.4\% for test images, with confidence levels reflecting this shift from true classification to misclassification, underscoring the risks of adversarial attacks on 3D models in applications such as autonomous driving, robotics, and surveillance. The significance of this research lies in its potential to expose vulnerabilities in modern 3D vision models, including radiance fields, prompting the development of more robust defenses and security measures in critical real-world applications.
title Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D Objects
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Image and Video Processing
url https://arxiv.org/abs/2412.02803