MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction

Fuente: arXiv
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Autori principali: Zhang, Gangjian, Yao, Nanjie, Zhang, Shunsi, Zhao, Hanfeng, Pang, Guoliang, Shu, Jian, Wang, Hao
Natura: Preprint
Pubblicazione: 2024
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author Zhang, Gangjian
Yao, Nanjie
Zhang, Shunsi
Zhao, Hanfeng
Pang, Guoliang
Shu, Jian
Wang, Hao
author_facet Zhang, Gangjian
Yao, Nanjie
Zhang, Shunsi
Zhao, Hanfeng
Pang, Guoliang
Shu, Jian
Wang, Hao
contents This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth estimation during training, and refine the human coarse wrinkles by resembling the de-noising process of diffusion model. Extensive quantitative and qualitative experiments on two out-of-distribution test sets show the superior performance of our approach compared to state-of-the-art (SOTA) methods.
format Preprint
id arxiv_https___arxiv_org_abs_2412_03103
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction
Zhang, Gangjian
Yao, Nanjie
Zhang, Shunsi
Zhao, Hanfeng
Pang, Guoliang
Shu, Jian
Wang, Hao
Computer Vision and Pattern Recognition
This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth estimation during training, and refine the human coarse wrinkles by resembling the de-noising process of diffusion model. Extensive quantitative and qualitative experiments on two out-of-distribution test sets show the superior performance of our approach compared to state-of-the-art (SOTA) methods.
title MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.03103