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Main Authors: Talegaonkar, Chinmay, Belhe, Yash, Ramamoorthi, Ravi, Antipa, Nicholas
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.03378
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author Talegaonkar, Chinmay
Belhe, Yash
Ramamoorthi, Ravi
Antipa, Nicholas
author_facet Talegaonkar, Chinmay
Belhe, Yash
Ramamoorthi, Ravi
Antipa, Nicholas
contents Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that the core approximations in splatting are unnecessary, even within a rasterizer; We instead volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically. We use this analytic transmittance to derive more physically-accurate alpha values than 3DGS, which can directly be used within their framework. The result is a method that more closely follows the volume rendering equation (similar to ray-tracing) while enjoying the speed benefits of rasterization. Our method represents opaque surfaces with higher accuracy and fewer points than 3DGS. This enables it to outperform 3DGS for view synthesis (measured in SSIM and LPIPS). Being volumetrically consistent also enables our method to work out of the box for tomography. We match the state-of-the-art 3DGS-based tomography method with fewer points. Our code is publicly available at: https://github.com/chinmay0301ucsd/Vol3DGS
format Preprint
id arxiv_https___arxiv_org_abs_2412_03378
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Volumetrically Consistent 3D Gaussian Rasterization
Talegaonkar, Chinmay
Belhe, Yash
Ramamoorthi, Ravi
Antipa, Nicholas
Computer Vision and Pattern Recognition
Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that the core approximations in splatting are unnecessary, even within a rasterizer; We instead volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically. We use this analytic transmittance to derive more physically-accurate alpha values than 3DGS, which can directly be used within their framework. The result is a method that more closely follows the volume rendering equation (similar to ray-tracing) while enjoying the speed benefits of rasterization. Our method represents opaque surfaces with higher accuracy and fewer points than 3DGS. This enables it to outperform 3DGS for view synthesis (measured in SSIM and LPIPS). Being volumetrically consistent also enables our method to work out of the box for tomography. We match the state-of-the-art 3DGS-based tomography method with fewer points. Our code is publicly available at: https://github.com/chinmay0301ucsd/Vol3DGS
title Volumetrically Consistent 3D Gaussian Rasterization
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.03378