2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction
Fuente:
arXiv
Saved in:
| Main Authors: | Zhang, Wanting, Xiang, Haodong, Liao, Zhichao, Lai, Xiansong, Li, Xinghui, Zeng, Long |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction
by: Xiang, Haodong, et al.
Published: (2024)
by: Xiang, Haodong, et al.
Published: (2024)
Fine-detailed Neural Indoor Scene Reconstruction using multi-level importance sampling and multi-view consistency
by: Li, Xinghui, et al.
Published: (2024)
by: Li, Xinghui, et al.
Published: (2024)
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2024)
by: Huang, Yiming, et al.
Published: (2024)
Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting
by: Song, Tianyi, et al.
Published: (2026)
by: Song, Tianyi, et al.
Published: (2026)
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
by: Wan, Diwen, et al.
Published: (2024)
by: Wan, Diwen, et al.
Published: (2024)
Distilled-3DGS:Distilled 3D Gaussian Splatting
by: Xiang, Lintao, et al.
Published: (2025)
by: Xiang, Lintao, et al.
Published: (2025)
ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting
by: Li, Yuetao, et al.
Published: (2024)
by: Li, Yuetao, et al.
Published: (2024)
FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
by: Wang, Yunsong, et al.
Published: (2025)
by: Wang, Yunsong, et al.
Published: (2025)
Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
by: Shi, Changyue, et al.
Published: (2025)
by: Shi, Changyue, et al.
Published: (2025)
Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes
by: Shan, Jiwei, et al.
Published: (2025)
by: Shan, Jiwei, et al.
Published: (2025)
Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction
by: Jiang, Zhuodong, et al.
Published: (2025)
by: Jiang, Zhuodong, et al.
Published: (2025)
AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones
by: Ren, Xuqian, et al.
Published: (2024)
by: Ren, Xuqian, et al.
Published: (2024)
3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction
by: Noda, Takeshi, et al.
Published: (2026)
by: Noda, Takeshi, et al.
Published: (2026)
TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity
by: Yang, Sooyeun, et al.
Published: (2026)
by: Yang, Sooyeun, et al.
Published: (2026)
SDD-4DGS: Static-Dynamic Aware Decoupling in Gaussian Splatting for 4D Scene Reconstruction
by: Sun, Dai, et al.
Published: (2025)
by: Sun, Dai, et al.
Published: (2025)
Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting
by: Yang, Shuojue, et al.
Published: (2024)
by: Yang, Shuojue, et al.
Published: (2024)
3D Gaussian Splatting against Moving Objects for High-Fidelity Street Scene Reconstruction
by: Zheng, Peizhen, et al.
Published: (2025)
by: Zheng, Peizhen, et al.
Published: (2025)
SurGSplat: Progressive Geometry-Constrained Gaussian Splatting for Surgical Scene Reconstruction
by: Zheng, Yuchao, et al.
Published: (2025)
by: Zheng, Yuchao, et al.
Published: (2025)
RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes
by: Kung, Pou-Chun, et al.
Published: (2025)
by: Kung, Pou-Chun, et al.
Published: (2025)
PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors
by: Jin, Xirui, et al.
Published: (2025)
by: Jin, Xirui, et al.
Published: (2025)
AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction
by: Khan, Mustafa, et al.
Published: (2024)
by: Khan, Mustafa, et al.
Published: (2024)
CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstruction
by: Chang, Zhe, et al.
Published: (2026)
by: Chang, Zhe, et al.
Published: (2026)
Training-Free Point Cloud Recognition Based on Geometric and Semantic Information Fusion
by: Chen, Yan, et al.
Published: (2024)
by: Chen, Yan, et al.
Published: (2024)
MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstruction
by: Jiao, Han, et al.
Published: (2025)
by: Jiao, Han, et al.
Published: (2025)
Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels
by: Chen, Haodong, et al.
Published: (2024)
by: Chen, Haodong, et al.
Published: (2024)
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction
by: Tong, Jinguang, et al.
Published: (2025)
by: Tong, Jinguang, et al.
Published: (2025)
D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction
by: Song, Meixi, et al.
Published: (2025)
by: Song, Meixi, et al.
Published: (2025)
2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting
by: Yan, Qipeng, et al.
Published: (2025)
by: Yan, Qipeng, et al.
Published: (2025)
R5DGS: Semantic-Aware 4D Gaussian Splatting with Rigid Body Constraints for Efficient Dynamic Scene Reconstruction
by: Gridusov, Denis, et al.
Published: (2026)
by: Gridusov, Denis, et al.
Published: (2026)
Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud
by: Takama, Natsuki, et al.
Published: (2025)
by: Takama, Natsuki, et al.
Published: (2025)
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Cho, Woong Oh, et al.
Published: (2024)
by: Cho, Woong Oh, et al.
Published: (2024)
UW-3DGS: Underwater 3D Reconstruction with Physics-Aware Gaussian Splatting
by: Xing, Wenpeng, et al.
Published: (2025)
by: Xing, Wenpeng, et al.
Published: (2025)
Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting
by: Cheng, Chong, et al.
Published: (2025)
by: Cheng, Chong, et al.
Published: (2025)
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Han, Youngtae, et al.
Published: (2026)
by: Han, Youngtae, et al.
Published: (2026)
2DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splatting
by: Ren, Haofan, et al.
Published: (2025)
by: Ren, Haofan, et al.
Published: (2025)
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
by: Wu, Jiang, et al.
Published: (2025)
by: Wu, Jiang, et al.
Published: (2025)
SurgicalGaussian: Deformable 3D Gaussians for High-Fidelity Surgical Scene Reconstruction
by: Xie, Weixing, et al.
Published: (2024)
by: Xie, Weixing, et al.
Published: (2024)
HydroGaussian: Physically‐Guided Hierarchical Gaussian Splatting for Underwater Scene Reconstruction
by: Xinyu Shi, et al.
Published: (2026)
by: Xinyu Shi, et al.
Published: (2026)
E-3DGS: Gaussian Splatting with Exposure and Motion Events
by: Yin, Xiaoting, et al.
Published: (2024)
by: Yin, Xiaoting, et al.
Published: (2024)
Gaussian Splatting for Large‐Scale Aerial Scene Reconstruction From Ultra‐High‐Resolution Images
by: Qiulin Sun, et al.
Published: (2025)
by: Qiulin Sun, et al.
Published: (2025)
Similar Items
-
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction
by: Xiang, Haodong, et al.
Published: (2024) -
Fine-detailed Neural Indoor Scene Reconstruction using multi-level importance sampling and multi-view consistency
by: Li, Xinghui, et al.
Published: (2024) -
Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
by: Huang, Yiming, et al.
Published: (2024) -
Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting
by: Song, Tianyi, et al.
Published: (2026) -
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
by: Wan, Diwen, et al.
Published: (2024)