Sprite Sheet Diffusion: Generate Game Character for Animation

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Hsieh, Cheng-An, Zhang, Jing, Yan, Ava
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866916653183270912
author Hsieh, Cheng-An
Zhang, Jing
Yan, Ava
author_facet Hsieh, Cheng-An
Zhang, Jing
Yan, Ava
contents In the game development process, creating character animations is a vital step that involves several stages. Typically for 2D games, illustrators begin by designing the main character image, which serves as the foundation for all subsequent animations. To create a smooth motion sequence, these subsequent animations involve drawing the character in different poses and actions, such as running, jumping, or attacking. This process requires significant manual effort from illustrators, as they must meticulously ensure consistency in design, proportions, and style across multiple motion frames. Each frame is drawn individually, making this a time-consuming and labor-intensive task. Generative models, such as diffusion models, have the potential to revolutionize this process by automating the creation of sprite sheets. Diffusion models, known for their ability to generate diverse images, can be adapted to create character animations. By leveraging the capabilities of diffusion models, we can significantly reduce the manual workload for illustrators, accelerate the animation creation process, and open up new creative possibilities in game development.
format Preprint
id arxiv_https___arxiv_org_abs_2412_03685
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Sprite Sheet Diffusion: Generate Game Character for Animation
Hsieh, Cheng-An
Zhang, Jing
Yan, Ava
Graphics
Computer Vision and Pattern Recognition
In the game development process, creating character animations is a vital step that involves several stages. Typically for 2D games, illustrators begin by designing the main character image, which serves as the foundation for all subsequent animations. To create a smooth motion sequence, these subsequent animations involve drawing the character in different poses and actions, such as running, jumping, or attacking. This process requires significant manual effort from illustrators, as they must meticulously ensure consistency in design, proportions, and style across multiple motion frames. Each frame is drawn individually, making this a time-consuming and labor-intensive task. Generative models, such as diffusion models, have the potential to revolutionize this process by automating the creation of sprite sheets. Diffusion models, known for their ability to generate diverse images, can be adapted to create character animations. By leveraging the capabilities of diffusion models, we can significantly reduce the manual workload for illustrators, accelerate the animation creation process, and open up new creative possibilities in game development.
title Sprite Sheet Diffusion: Generate Game Character for Animation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.03685