ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy

Fuente: arXiv
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Auteurs principaux: Li, Hongming, Yu, Shujian, Liu, Bin, Principe, Jose C.
Format: Preprint
Publié: 2024
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author Li, Hongming
Yu, Shujian
Liu, Bin
Principe, Jose C.
author_facet Li, Hongming
Yu, Shujian
Liu, Bin
Principe, Jose C.
contents This paper proposes \emph{Episodic and Lifelong Exploration via Maximum ENTropy} (ELEMENT), a novel, multiscale, intrinsically motivated reinforcement learning (RL) framework that is able to explore environments without using any extrinsic reward and transfer effectively the learned skills to downstream tasks. We advance the state of the art in three ways. First, we propose a multiscale entropy optimization to take care of the fact that previous maximum state entropy, for lifelong exploration with millions of state observations, suffers from vanishing rewards and becomes very expensive computationally across iterations. Therefore, we add an episodic maximum entropy over each episode to speedup the search further. Second, we propose a novel intrinsic reward for episodic entropy maximization named \emph{average episodic state entropy} which provides the optimal solution for a theoretical upper bound of the episodic state entropy objective. Third, to speed the lifelong entropy maximization, we propose a $k$ nearest neighbors ($k$NN) graph to organize the estimation of the entropy and updating processes that reduces the computation substantially. Our ELEMENT significantly outperforms state-of-the-art intrinsic rewards in both episodic and lifelong setups. Moreover, it can be exploited in task-agnostic pre-training, collecting data for offline reinforcement learning, etc.
format Preprint
id arxiv_https___arxiv_org_abs_2412_03800
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy
Li, Hongming
Yu, Shujian
Liu, Bin
Principe, Jose C.
Machine Learning
Artificial Intelligence
This paper proposes \emph{Episodic and Lifelong Exploration via Maximum ENTropy} (ELEMENT), a novel, multiscale, intrinsically motivated reinforcement learning (RL) framework that is able to explore environments without using any extrinsic reward and transfer effectively the learned skills to downstream tasks. We advance the state of the art in three ways. First, we propose a multiscale entropy optimization to take care of the fact that previous maximum state entropy, for lifelong exploration with millions of state observations, suffers from vanishing rewards and becomes very expensive computationally across iterations. Therefore, we add an episodic maximum entropy over each episode to speedup the search further. Second, we propose a novel intrinsic reward for episodic entropy maximization named \emph{average episodic state entropy} which provides the optimal solution for a theoretical upper bound of the episodic state entropy objective. Third, to speed the lifelong entropy maximization, we propose a $k$ nearest neighbors ($k$NN) graph to organize the estimation of the entropy and updating processes that reduces the computation substantially. Our ELEMENT significantly outperforms state-of-the-art intrinsic rewards in both episodic and lifelong setups. Moreover, it can be exploited in task-agnostic pre-training, collecting data for offline reinforcement learning, etc.
title ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2412.03800