PBDyG: Position Based Dynamic Gaussians for Motion-Aware Clothed Human Avatars

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Sasaki, Shota, Wu, Jane, Nishino, Ko
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866912147681837056
author Sasaki, Shota
Wu, Jane
Nishino, Ko
author_facet Sasaki, Shota
Wu, Jane
Nishino, Ko
contents This paper introduces a novel clothed human model that can be learned from multiview RGB videos, with a particular emphasis on recovering physically accurate body and cloth movements. Our method, Position Based Dynamic Gaussians (PBDyG), realizes ``movement-dependent'' cloth deformation via physical simulation, rather than merely relying on ``pose-dependent'' rigid transformations. We model the clothed human holistically but with two distinct physical entities in contact: clothing modeled as 3D Gaussians, which are attached to a skinned SMPL body that follows the movement of the person in the input videos. The articulation of the SMPL body also drives physically-based simulation of the clothes' Gaussians to transform the avatar to novel poses. In order to run position based dynamics simulation, physical properties including mass and material stiffness are estimated from the RGB videos through Dynamic 3D Gaussian Splatting. Experiments demonstrate that our method not only accurately reproduces appearance but also enables the reconstruction of avatars wearing highly deformable garments, such as skirts or coats, which have been challenging to reconstruct using existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2412_04433
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PBDyG: Position Based Dynamic Gaussians for Motion-Aware Clothed Human Avatars
Sasaki, Shota
Wu, Jane
Nishino, Ko
Computer Vision and Pattern Recognition
This paper introduces a novel clothed human model that can be learned from multiview RGB videos, with a particular emphasis on recovering physically accurate body and cloth movements. Our method, Position Based Dynamic Gaussians (PBDyG), realizes ``movement-dependent'' cloth deformation via physical simulation, rather than merely relying on ``pose-dependent'' rigid transformations. We model the clothed human holistically but with two distinct physical entities in contact: clothing modeled as 3D Gaussians, which are attached to a skinned SMPL body that follows the movement of the person in the input videos. The articulation of the SMPL body also drives physically-based simulation of the clothes' Gaussians to transform the avatar to novel poses. In order to run position based dynamics simulation, physical properties including mass and material stiffness are estimated from the RGB videos through Dynamic 3D Gaussian Splatting. Experiments demonstrate that our method not only accurately reproduces appearance but also enables the reconstruction of avatars wearing highly deformable garments, such as skirts or coats, which have been challenging to reconstruct using existing methods.
title PBDyG: Position Based Dynamic Gaussians for Motion-Aware Clothed Human Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.04433