Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

Fuente: arXiv
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Autori principali: Sun, Cheng, Choe, Jaesung, Loop, Charles, Ma, Wei-Chiu, Wang, Yu-Chiang Frank
Natura: Preprint
Pubblicazione: 2024
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author Sun, Cheng
Choe, Jaesung
Loop, Charles
Ma, Wei-Chiu
Wang, Yu-Chiang Frank
author_facet Sun, Cheng
Choe, Jaesung
Loop, Charles
Ma, Wei-Chiu
Wang, Yu-Chiang Frank
contents We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with $65536^3$ grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splatting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications.
format Preprint
id arxiv_https___arxiv_org_abs_2412_04459
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
Sun, Cheng
Choe, Jaesung
Loop, Charles
Ma, Wei-Chiu
Wang, Yu-Chiang Frank
Computer Vision and Pattern Recognition
Graphics
We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with $65536^3$ grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splatting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications.
title Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.04459