Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games

Fuente: arXiv
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Bibliographic Details
Main Authors: Niknejad, Sam, Mildner, Thomas, Zargham, Nima, Putze, Susanne, Malaka, Rainer
Format: Preprint
Published: 2024
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author Niknejad, Sam
Mildner, Thomas
Zargham, Nima
Putze, Susanne
Malaka, Rainer
author_facet Niknejad, Sam
Mildner, Thomas
Zargham, Nima
Putze, Susanne
Malaka, Rainer
contents This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative strategies, we analyze user-generated data of 1496 games to identify relationships between the deployment of dark patterns within "dark" and "healthy" games. Our findings reveal that dark patterns are not only widespread in games typically seen as problematic but are also present in games that may be perceived as benign. This research contributes needed quantitative support to the broader understanding of dark patterns in games. With an emphasis on ethical design, our study highlights current problems of revenue models that can be particularly harmful to vulnerable populations. To this end, we discuss the relevance of community-based approaches to surface harmful design and the necessity for collaboration among players/users and practitioners to promote healthier gaming experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2412_05039
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games
Niknejad, Sam
Mildner, Thomas
Zargham, Nima
Putze, Susanne
Malaka, Rainer
Human-Computer Interaction
H.1.2; K.4.1
This study explores the prevalence of dark patterns in mobile games that exploit players through temporal, monetary, social, and psychological means. Recognizing the ethical concerns and potential harm surrounding these manipulative strategies, we analyze user-generated data of 1496 games to identify relationships between the deployment of dark patterns within "dark" and "healthy" games. Our findings reveal that dark patterns are not only widespread in games typically seen as problematic but are also present in games that may be perceived as benign. This research contributes needed quantitative support to the broader understanding of dark patterns in games. With an emphasis on ethical design, our study highlights current problems of revenue models that can be particularly harmful to vulnerable populations. To this end, we discuss the relevance of community-based approaches to surface harmful design and the necessity for collaboration among players/users and practitioners to promote healthier gaming experiences.
title Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games
topic Human-Computer Interaction
H.1.2; K.4.1
url https://arxiv.org/abs/2412.05039