TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft

Fuente: arXiv
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Autores principales: Long, Qian, Li, Zhi, Gong, Ran, Wu, Ying Nian, Terzopoulos, Demetri, Gao, Xiaofeng
Formato: Preprint
Publicado: 2024
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author Long, Qian
Li, Zhi
Gong, Ran
Wu, Ying Nian
Terzopoulos, Demetri
Gao, Xiaofeng
author_facet Long, Qian
Li, Zhi
Gong, Ran
Wu, Ying Nian
Terzopoulos, Demetri
Gao, Xiaofeng
contents Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich environments replete with dynamic interactions to understand multi-modal observations and task specifications. To evaluate the performance of generalizable multi-modal collaborative agents, we present TeamCraft, a multi-modal multi-agent benchmark built on top of the open-world video game Minecraft. The benchmark features 55,000 task variants specified by multi-modal prompts, procedurally-generated expert demonstrations for imitation learning, and carefully designed protocols to evaluate model generalization capabilities. We also perform extensive analyses to better understand the limitations and strengths of existing approaches. Our results indicate that existing models continue to face significant challenges in generalizing to novel goals, scenes, and unseen numbers of agents. These findings underscore the need for further research in this area. The TeamCraft platform and dataset are publicly available at https://github.com/teamcraft-bench/teamcraft.
format Preprint
id arxiv_https___arxiv_org_abs_2412_05255
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
Long, Qian
Li, Zhi
Gong, Ran
Wu, Ying Nian
Terzopoulos, Demetri
Gao, Xiaofeng
Artificial Intelligence
Computation and Language
Computer Vision and Pattern Recognition
Multiagent Systems
Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich environments replete with dynamic interactions to understand multi-modal observations and task specifications. To evaluate the performance of generalizable multi-modal collaborative agents, we present TeamCraft, a multi-modal multi-agent benchmark built on top of the open-world video game Minecraft. The benchmark features 55,000 task variants specified by multi-modal prompts, procedurally-generated expert demonstrations for imitation learning, and carefully designed protocols to evaluate model generalization capabilities. We also perform extensive analyses to better understand the limitations and strengths of existing approaches. Our results indicate that existing models continue to face significant challenges in generalizing to novel goals, scenes, and unseen numbers of agents. These findings underscore the need for further research in this area. The TeamCraft platform and dataset are publicly available at https://github.com/teamcraft-bench/teamcraft.
title TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
topic Artificial Intelligence
Computation and Language
Computer Vision and Pattern Recognition
Multiagent Systems
url https://arxiv.org/abs/2412.05255