Charting the Shapes of Stories with Game Theory

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Daskalakis, Constantinos, Gemp, Ian, Jiang, Yanchen, Leme, Renato Paes, Papadimitriou, Christos, Piliouras, Georgios
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866917129667739648
author Daskalakis, Constantinos
Gemp, Ian
Jiang, Yanchen
Leme, Renato Paes
Papadimitriou, Christos
Piliouras, Georgios
author_facet Daskalakis, Constantinos
Gemp, Ian
Jiang, Yanchen
Leme, Renato Paes
Papadimitriou, Christos
Piliouras, Georgios
contents Stories are records of our experiences and their analysis reveals insights into the nature of being human. Successful analyses are often interdisciplinary, leveraging mathematical tools to extract structure from stories and insights from structure. Historically, these tools have been restricted to one dimensional charts and dynamic social networks; however, modern AI offers the possibility of identifying more fully the plot structure, character incentives, and, importantly, counterfactual plot lines that the story could have taken but did not take. In this work, we use AI to model the structure of stories as game-theoretic objects, amenable to quantitative analysis. This allows us to not only interrogate each character's decision making, but also possibly peer into the original author's conception of the characters' world. We demonstrate our proposed technique on Shakespeare's famous Romeo and Juliet. We conclude with a discussion of how our analysis could be replicated in broader contexts, including real-life scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2412_05747
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Charting the Shapes of Stories with Game Theory
Daskalakis, Constantinos
Gemp, Ian
Jiang, Yanchen
Leme, Renato Paes
Papadimitriou, Christos
Piliouras, Georgios
Computer Science and Game Theory
Artificial Intelligence
Stories are records of our experiences and their analysis reveals insights into the nature of being human. Successful analyses are often interdisciplinary, leveraging mathematical tools to extract structure from stories and insights from structure. Historically, these tools have been restricted to one dimensional charts and dynamic social networks; however, modern AI offers the possibility of identifying more fully the plot structure, character incentives, and, importantly, counterfactual plot lines that the story could have taken but did not take. In this work, we use AI to model the structure of stories as game-theoretic objects, amenable to quantitative analysis. This allows us to not only interrogate each character's decision making, but also possibly peer into the original author's conception of the characters' world. We demonstrate our proposed technique on Shakespeare's famous Romeo and Juliet. We conclude with a discussion of how our analysis could be replicated in broader contexts, including real-life scenarios.
title Charting the Shapes of Stories with Game Theory
topic Computer Science and Game Theory
Artificial Intelligence
url https://arxiv.org/abs/2412.05747