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Main Authors: Ren, Pengzhen, Li, Min, Luo, Zhen, Song, Xinshuai, Chen, Ziwei, Liufu, Weijia, Yang, Yixuan, Zheng, Hao, Xu, Rongtao, Huang, Zitong, Ding, Tongsheng, Xie, Luyang, Zhang, Kaidong, Fu, Changfei, Liu, Yang, Lin, Liang, Zheng, Feng, Liang, Xiaodan
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2412.05789
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author Ren, Pengzhen
Li, Min
Luo, Zhen
Song, Xinshuai
Chen, Ziwei
Liufu, Weijia
Yang, Yixuan
Zheng, Hao
Xu, Rongtao
Huang, Zitong
Ding, Tongsheng
Xie, Luyang
Zhang, Kaidong
Fu, Changfei
Liu, Yang
Lin, Liang
Zheng, Feng
Liang, Xiaodan
author_facet Ren, Pengzhen
Li, Min
Luo, Zhen
Song, Xinshuai
Chen, Ziwei
Liufu, Weijia
Yang, Yixuan
Zheng, Hao
Xu, Rongtao
Huang, Zitong
Ding, Tongsheng
Xie, Luyang
Zhang, Kaidong
Fu, Changfei
Liu, Yang
Lin, Liang
Zheng, Feng
Liang, Xiaodan
contents Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To address this, we introduce InfiniteWorld, a unified and scalable simulator for general vision-language robot interaction built on Nvidia Isaac Sim. InfiniteWorld encompasses a comprehensive set of physics asset construction methods and generalized free robot interaction benchmarks. Specifically, we first built a unified and scalable simulation framework for embodied learning that integrates a series of improvements in generation-driven 3D asset construction, Real2Sim, automated annotation framework, and unified 3D asset processing. This framework provides a unified and scalable platform for robot interaction and learning. In addition, to simulate realistic robot interaction, we build four new general benchmarks, including scene graph collaborative exploration and open-world social mobile manipulation. The former is often overlooked as an important task for robots to explore the environment and build scene knowledge, while the latter simulates robot interaction tasks with different levels of knowledge agents based on the former. They can more comprehensively evaluate the embodied agent's capabilities in environmental understanding, task planning and execution, and intelligent interaction. We hope that this work can provide the community with a systematic asset interface, alleviate the dilemma of the lack of high-quality assets, and provide a more comprehensive evaluation of robot interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2412_05789
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle InfiniteWorld: A Unified Scalable Simulation Framework for General Visual-Language Robot Interaction
Ren, Pengzhen
Li, Min
Luo, Zhen
Song, Xinshuai
Chen, Ziwei
Liufu, Weijia
Yang, Yixuan
Zheng, Hao
Xu, Rongtao
Huang, Zitong
Ding, Tongsheng
Xie, Luyang
Zhang, Kaidong
Fu, Changfei
Liu, Yang
Lin, Liang
Zheng, Feng
Liang, Xiaodan
Robotics
Realizing scaling laws in embodied AI has become a focus. However, previous work has been scattered across diverse simulation platforms, with assets and models lacking unified interfaces, which has led to inefficiencies in research. To address this, we introduce InfiniteWorld, a unified and scalable simulator for general vision-language robot interaction built on Nvidia Isaac Sim. InfiniteWorld encompasses a comprehensive set of physics asset construction methods and generalized free robot interaction benchmarks. Specifically, we first built a unified and scalable simulation framework for embodied learning that integrates a series of improvements in generation-driven 3D asset construction, Real2Sim, automated annotation framework, and unified 3D asset processing. This framework provides a unified and scalable platform for robot interaction and learning. In addition, to simulate realistic robot interaction, we build four new general benchmarks, including scene graph collaborative exploration and open-world social mobile manipulation. The former is often overlooked as an important task for robots to explore the environment and build scene knowledge, while the latter simulates robot interaction tasks with different levels of knowledge agents based on the former. They can more comprehensively evaluate the embodied agent's capabilities in environmental understanding, task planning and execution, and intelligent interaction. We hope that this work can provide the community with a systematic asset interface, alleviate the dilemma of the lack of high-quality assets, and provide a more comprehensive evaluation of robot interactions.
title InfiniteWorld: A Unified Scalable Simulation Framework for General Visual-Language Robot Interaction
topic Robotics
url https://arxiv.org/abs/2412.05789