GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction

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Main Authors: Zhang, Jianing, Zheng, Yuchao, Li, Ziwei, Dai, Qionghai, Yuan, Xiaoyun
Format: Preprint
Published: 2024
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author Zhang, Jianing
Zheng, Yuchao
Li, Ziwei
Dai, Qionghai
Yuan, Xiaoyun
author_facet Zhang, Jianing
Zheng, Yuchao
Li, Ziwei
Dai, Qionghai
Yuan, Xiaoyun
contents Gaussian splatting has gained attention for its efficient representation and rendering of 3D scenes using continuous Gaussian primitives. However, it struggles with sparse-view inputs due to limited geometric and photometric information, causing ambiguities in depth, shape, and texture. we propose GBR: Generative Bundle Refinement, a method for high-fidelity Gaussian splatting and meshing using only 4-6 input views. GBR integrates a neural bundle adjustment module to enhance geometry accuracy and a generative depth refinement module to improve geometry fidelity. More specifically, the neural bundle adjustment module integrates a foundation network to produce initial 3D point maps and point matches from unposed images, followed by bundle adjustment optimization to improve multiview consistency and point cloud accuracy. The generative depth refinement module employs a diffusion-based strategy to enhance geometric details and fidelity while preserving the scale. Finally, for Gaussian splatting optimization, we propose a multimodal loss function incorporating depth and normal consistency, geometric regularization, and pseudo-view supervision, providing robust guidance under sparse-view conditions. Experiments on widely used datasets show that GBR significantly outperforms existing methods under sparse-view inputs. Additionally, GBR demonstrates the ability to reconstruct and render large-scale real-world scenes, such as the Pavilion of Prince Teng and the Great Wall, with remarkable details using only 6 views.
format Preprint
id arxiv_https___arxiv_org_abs_2412_05908
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction
Zhang, Jianing
Zheng, Yuchao
Li, Ziwei
Dai, Qionghai
Yuan, Xiaoyun
Computer Vision and Pattern Recognition
Gaussian splatting has gained attention for its efficient representation and rendering of 3D scenes using continuous Gaussian primitives. However, it struggles with sparse-view inputs due to limited geometric and photometric information, causing ambiguities in depth, shape, and texture. we propose GBR: Generative Bundle Refinement, a method for high-fidelity Gaussian splatting and meshing using only 4-6 input views. GBR integrates a neural bundle adjustment module to enhance geometry accuracy and a generative depth refinement module to improve geometry fidelity. More specifically, the neural bundle adjustment module integrates a foundation network to produce initial 3D point maps and point matches from unposed images, followed by bundle adjustment optimization to improve multiview consistency and point cloud accuracy. The generative depth refinement module employs a diffusion-based strategy to enhance geometric details and fidelity while preserving the scale. Finally, for Gaussian splatting optimization, we propose a multimodal loss function incorporating depth and normal consistency, geometric regularization, and pseudo-view supervision, providing robust guidance under sparse-view conditions. Experiments on widely used datasets show that GBR significantly outperforms existing methods under sparse-view inputs. Additionally, GBR demonstrates the ability to reconstruct and render large-scale real-world scenes, such as the Pavilion of Prince Teng and the Great Wall, with remarkable details using only 6 views.
title GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.05908