Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction
Fuente:
arXiv
Saved in:
| Main Authors: | Wei, Dongxu, Li, Zhiqi, Liu, Peidong |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
OmniSDF: Scene Reconstruction using Omnidirectional Signed Distance Functions and Adaptive Binoctrees
by: Kim, Hakyeong, et al.
Published: (2024)
by: Kim, Hakyeong, et al.
Published: (2024)
Stylizing Sparse-View 3D Scenes with Hierarchical Neural Representation
by: Wang, Y., et al.
Published: (2024)
by: Wang, Y., et al.
Published: (2024)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
by: Huang, Huajian, et al.
Published: (2025)
by: Huang, Huajian, et al.
Published: (2025)
OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
by: Huang, Yukun, et al.
Published: (2025)
by: Huang, Yukun, et al.
Published: (2025)
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
by: Liu, Xiangrui, et al.
Published: (2025)
by: Liu, Xiangrui, et al.
Published: (2025)
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
by: Liu, Fangfu, et al.
Published: (2024)
by: Liu, Fangfu, et al.
Published: (2024)
SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
by: Yao, Wei, et al.
Published: (2025)
by: Yao, Wei, et al.
Published: (2025)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
by: Liu, Xiangrui, et al.
Published: (2024)
by: Liu, Xiangrui, et al.
Published: (2024)
Niagara: Normal-Integrated Geometric Affine Field for Scene Reconstruction from a Single View
by: Wu, Xianzu, et al.
Published: (2025)
by: Wu, Xianzu, et al.
Published: (2025)
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
by: Schieber, Hannah, et al.
Published: (2024)
by: Schieber, Hannah, et al.
Published: (2024)
SurGSplat: Progressive Geometry-Constrained Gaussian Splatting for Surgical Scene Reconstruction
by: Zheng, Yuchao, et al.
Published: (2025)
by: Zheng, Yuchao, et al.
Published: (2025)
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
by: Su, Mai, et al.
Published: (2025)
by: Su, Mai, et al.
Published: (2025)
OmniRe: Omni Urban Scene Reconstruction
by: Chen, Ziyu, et al.
Published: (2024)
by: Chen, Ziyu, et al.
Published: (2024)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
by: Dong, Wenqi, et al.
Published: (2025)
by: Dong, Wenqi, et al.
Published: (2025)
PixARMesh: Autoregressive Mesh-Native Single-View Scene Reconstruction
by: Zhang, Xiang, et al.
Published: (2026)
by: Zhang, Xiang, et al.
Published: (2026)
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
by: Yang, Xijie, et al.
Published: (2026)
by: Yang, Xijie, et al.
Published: (2026)
DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
by: Dominici, Edoardo Alberto, et al.
Published: (2025)
by: Dominici, Edoardo Alberto, et al.
Published: (2025)
Real-Time Scene Reconstruction using Light Field Probes
by: Liu, Yaru, et al.
Published: (2025)
by: Liu, Yaru, et al.
Published: (2025)
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
by: Yan, Yunzhi, et al.
Published: (2024)
by: Yan, Yunzhi, et al.
Published: (2024)
DSD-GS: Dynamic-Static Decomposition of Gaussian Splatting for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Han, Youngtae, et al.
Published: (2026)
by: Han, Youngtae, et al.
Published: (2026)
Generalizable Human Gaussians for Sparse View Synthesis
by: Kwon, Youngjoong, et al.
Published: (2024)
by: Kwon, Youngjoong, et al.
Published: (2024)
Reference-based Controllable Scene Stylization with Gaussian Splatting
by: Mei, Yiqun, et al.
Published: (2024)
by: Mei, Yiqun, et al.
Published: (2024)
Static Scene Reconstruction from Dynamic Egocentric Videos
by: Cui, Qifei, et al.
Published: (2026)
by: Cui, Qifei, et al.
Published: (2026)
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
by: Song, Yunzhou, et al.
Published: (2024)
by: Song, Yunzhou, et al.
Published: (2024)
Real-time Global Illumination for Dynamic 3D Gaussian Scenes
by: Hu, Chenxiao, et al.
Published: (2025)
by: Hu, Chenxiao, et al.
Published: (2025)
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
by: Zhang, Xinjie, et al.
Published: (2024)
by: Zhang, Xinjie, et al.
Published: (2024)
E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
by: Zahid, Sohaib, et al.
Published: (2025)
by: Zahid, Sohaib, et al.
Published: (2025)
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
by: Javed, Saqib, et al.
Published: (2024)
by: Javed, Saqib, et al.
Published: (2024)
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Cho, Woong Oh, et al.
Published: (2024)
by: Cho, Woong Oh, et al.
Published: (2024)
DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction
by: Wang, Miaowei, et al.
Published: (2025)
by: Wang, Miaowei, et al.
Published: (2025)
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
by: Zhu, Ruijie, et al.
Published: (2025)
by: Zhu, Ruijie, et al.
Published: (2025)
OmniLocalRF: Omnidirectional Local Radiance Fields from Dynamic Videos
by: Choi, Dongyoung, et al.
Published: (2024)
by: Choi, Dongyoung, et al.
Published: (2024)
OmniControl: Control Any Joint at Any Time for Human Motion Generation
by: Xie, Yiming, et al.
Published: (2023)
by: Xie, Yiming, et al.
Published: (2023)
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
by: Yang, Chen, et al.
Published: (2024)
by: Yang, Chen, et al.
Published: (2024)
PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction
by: Deng, Yinan, et al.
Published: (2026)
by: Deng, Yinan, et al.
Published: (2026)
DaReNeRF: Direction-aware Representation for Dynamic Scenes
by: Lou, Ange, et al.
Published: (2024)
by: Lou, Ange, et al.
Published: (2024)
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction
by: Ye, Sheng, et al.
Published: (2024)
by: Ye, Sheng, et al.
Published: (2024)
Similar Items
-
OmniSDF: Scene Reconstruction using Omnidirectional Signed Distance Functions and Adaptive Binoctrees
by: Kim, Hakyeong, et al.
Published: (2024) -
Stylizing Sparse-View 3D Scenes with Hierarchical Neural Representation
by: Wang, Y., et al.
Published: (2024) -
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025) -
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
by: Huang, Huajian, et al.
Published: (2025) -
OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
by: Huang, Yukun, et al.
Published: (2025)