Augmenting the action space with conventions to improve multi-agent cooperation in Hanabi

Fuente: arXiv
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Main Authors: Bredell, F., Engelbrecht, H. A., Schoeman, J. C.
Format: Preprint
Published: 2024
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author Bredell, F.
Engelbrecht, H. A.
Schoeman, J. C.
author_facet Bredell, F.
Engelbrecht, H. A.
Schoeman, J. C.
contents The card game Hanabi is considered a strong medium for the testing and development of multi-agent reinforcement learning (MARL) algorithms, due to its cooperative nature, partial observability, limited communication and remarkable complexity. Previous research efforts have explored the capabilities of MARL algorithms within Hanabi, focusing largely on advanced architecture design and algorithmic manipulations to achieve state-of-the-art performance for various number of cooperators. However, this often leads to complex solution strategies with high computational cost and requiring large amounts of training data. For humans to solve the Hanabi game effectively, they require the use of conventions, which often allows for a means to implicitly convey ideas or knowledge based on a predefined, and mutually agreed upon, set of "rules" or principles. Multi-agent problems containing partial observability, especially when limited communication is present, can benefit greatly from the use of implicit knowledge sharing. In this paper, we propose a novel approach to augmenting an agent's action space using conventions, which act as a sequence of special cooperative actions that span over and include multiple time steps and multiple agents, requiring agents to actively opt in for it to reach fruition. These conventions are based on existing human conventions, and result in a significant improvement on the performance of existing techniques for self-play and cross-play for various number of cooperators within Hanabi.
format Preprint
id arxiv_https___arxiv_org_abs_2412_06333
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Augmenting the action space with conventions to improve multi-agent cooperation in Hanabi
Bredell, F.
Engelbrecht, H. A.
Schoeman, J. C.
Multiagent Systems
Artificial Intelligence
Machine Learning
The card game Hanabi is considered a strong medium for the testing and development of multi-agent reinforcement learning (MARL) algorithms, due to its cooperative nature, partial observability, limited communication and remarkable complexity. Previous research efforts have explored the capabilities of MARL algorithms within Hanabi, focusing largely on advanced architecture design and algorithmic manipulations to achieve state-of-the-art performance for various number of cooperators. However, this often leads to complex solution strategies with high computational cost and requiring large amounts of training data. For humans to solve the Hanabi game effectively, they require the use of conventions, which often allows for a means to implicitly convey ideas or knowledge based on a predefined, and mutually agreed upon, set of "rules" or principles. Multi-agent problems containing partial observability, especially when limited communication is present, can benefit greatly from the use of implicit knowledge sharing. In this paper, we propose a novel approach to augmenting an agent's action space using conventions, which act as a sequence of special cooperative actions that span over and include multiple time steps and multiple agents, requiring agents to actively opt in for it to reach fruition. These conventions are based on existing human conventions, and result in a significant improvement on the performance of existing techniques for self-play and cross-play for various number of cooperators within Hanabi.
title Augmenting the action space with conventions to improve multi-agent cooperation in Hanabi
topic Multiagent Systems
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2412.06333