Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video

Fuente: arXiv
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Autores principales: Wu, Renlong, Zhang, Zhilu, Chen, Mingyang, Yan, Zifei, Zuo, Wangmeng
Formato: Preprint
Publicado: 2024
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author Wu, Renlong
Zhang, Zhilu
Chen, Mingyang
Yan, Zifei
Zuo, Wangmeng
author_facet Wu, Renlong
Zhang, Zhilu
Chen, Mingyang
Yan, Zifei
Zuo, Wangmeng
contents Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when using such videos for reconstructing 4D models. Although a few approaches attempted to address the problem, they struggled to produce high-quality results, due to the inaccuracy in estimating continuous dynamic representations within the exposure time. Encouraged by recent works in 3D motion trajectory modeling using 3D Gaussian Splatting (3DGS), we take 3DGS as the scene representation manner, and propose Deblur4DGS to reconstruct a high-quality 4D model from blurry monocular video. Specifically, we transform continuous dynamic representations estimation within an exposure time into the exposure time estimation. Moreover, we introduce the exposure regularization term, multi-frame, and multi-resolution consistency regularization term to avoid trivial solutions. Furthermore, to better represent objects with large motion, we suggest blur-aware variable canonical Gaussians. Beyond novel-view synthesis, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame interpolation, and video stabilization. Extensive experiments in both synthetic and real-world data on the above four tasks show that Deblur4DGS outperforms state-of-the-art 4D reconstruction methods. The codes are available at https://github.com/ZcsrenlongZ/Deblur4DGS.
format Preprint
id arxiv_https___arxiv_org_abs_2412_06424
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
Wu, Renlong
Zhang, Zhilu
Chen, Mingyang
Yan, Zifei
Zuo, Wangmeng
Computer Vision and Pattern Recognition
Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when using such videos for reconstructing 4D models. Although a few approaches attempted to address the problem, they struggled to produce high-quality results, due to the inaccuracy in estimating continuous dynamic representations within the exposure time. Encouraged by recent works in 3D motion trajectory modeling using 3D Gaussian Splatting (3DGS), we take 3DGS as the scene representation manner, and propose Deblur4DGS to reconstruct a high-quality 4D model from blurry monocular video. Specifically, we transform continuous dynamic representations estimation within an exposure time into the exposure time estimation. Moreover, we introduce the exposure regularization term, multi-frame, and multi-resolution consistency regularization term to avoid trivial solutions. Furthermore, to better represent objects with large motion, we suggest blur-aware variable canonical Gaussians. Beyond novel-view synthesis, Deblur4DGS can be applied to improve blurry video from multiple perspectives, including deblurring, frame interpolation, and video stabilization. Extensive experiments in both synthetic and real-world data on the above four tasks show that Deblur4DGS outperforms state-of-the-art 4D reconstruction methods. The codes are available at https://github.com/ZcsrenlongZ/Deblur4DGS.
title Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.06424