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Main Authors: Gao, Ruihan, Deng, Kangle, Yang, Gengshan, Yuan, Wenzhen, Zhu, Jun-Yan
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.06785
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author Gao, Ruihan
Deng, Kangle
Yang, Gengshan
Yuan, Wenzhen
Zhu, Jun-Yan
author_facet Gao, Ruihan
Deng, Kangle
Yang, Gengshan
Yuan, Wenzhen
Zhu, Jun-Yan
contents 3D generation methods have shown visually compelling results powered by diffusion image priors. However, they often fail to produce realistic geometric details, resulting in overly smooth surfaces or geometric details inaccurately baked in albedo maps. To address this, we introduce a new method that incorporates touch as an additional modality to improve the geometric details of generated 3D assets. We design a lightweight 3D texture field to synthesize visual and tactile textures, guided by 2D diffusion model priors on both visual and tactile domains. We condition the visual texture generation on high-resolution tactile normals and guide the patch-based tactile texture refinement with a customized TextureDreambooth. We further present a multi-part generation pipeline that enables us to synthesize different textures across various regions. To our knowledge, we are the first to leverage high-resolution tactile sensing to enhance geometric details for 3D generation tasks. We evaluate our method in both text-to-3D and image-to-3D settings. Our experiments demonstrate that our method provides customized and realistic fine geometric textures while maintaining accurate alignment between two modalities of vision and touch.
format Preprint
id arxiv_https___arxiv_org_abs_2412_06785
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation
Gao, Ruihan
Deng, Kangle
Yang, Gengshan
Yuan, Wenzhen
Zhu, Jun-Yan
Computer Vision and Pattern Recognition
Graphics
3D generation methods have shown visually compelling results powered by diffusion image priors. However, they often fail to produce realistic geometric details, resulting in overly smooth surfaces or geometric details inaccurately baked in albedo maps. To address this, we introduce a new method that incorporates touch as an additional modality to improve the geometric details of generated 3D assets. We design a lightweight 3D texture field to synthesize visual and tactile textures, guided by 2D diffusion model priors on both visual and tactile domains. We condition the visual texture generation on high-resolution tactile normals and guide the patch-based tactile texture refinement with a customized TextureDreambooth. We further present a multi-part generation pipeline that enables us to synthesize different textures across various regions. To our knowledge, we are the first to leverage high-resolution tactile sensing to enhance geometric details for 3D generation tasks. We evaluate our method in both text-to-3D and image-to-3D settings. Our experiments demonstrate that our method provides customized and realistic fine geometric textures while maintaining accurate alignment between two modalities of vision and touch.
title Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.06785