EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering

Fuente: arXiv
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Hauptverfasser: Yura, Toshiya, Mirzaei, Ashkan, Gilitschenski, Igor
Format: Preprint
Veröffentlicht: 2024
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author Yura, Toshiya
Mirzaei, Ashkan
Gilitschenski, Igor
author_facet Yura, Toshiya
Mirzaei, Ashkan
Gilitschenski, Igor
contents We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address the novel view synthesis challenge in the presence of fast camera motion. For initialization of the optimization process, our approach uses prior knowledge encoded in an event-to-video model. We also use spline interpolation for obtaining high quality poses along the event camera trajectory. This enhances the reconstruction quality from fast-moving cameras while overcoming the computational limitations traditionally associated with event-based Neural Radiance Field (NeRF) methods. Our experimental evaluation demonstrates that our results achieve higher visual fidelity and better performance than existing event-based NeRF approaches while being an order of magnitude faster to render.
format Preprint
id arxiv_https___arxiv_org_abs_2412_07293
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
Yura, Toshiya
Mirzaei, Ashkan
Gilitschenski, Igor
Computer Vision and Pattern Recognition
We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address the novel view synthesis challenge in the presence of fast camera motion. For initialization of the optimization process, our approach uses prior knowledge encoded in an event-to-video model. We also use spline interpolation for obtaining high quality poses along the event camera trajectory. This enhances the reconstruction quality from fast-moving cameras while overcoming the computational limitations traditionally associated with event-based Neural Radiance Field (NeRF) methods. Our experimental evaluation demonstrates that our results achieve higher visual fidelity and better performance than existing event-based NeRF approaches while being an order of magnitude faster to render.
title EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.07293