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Bibliographic Details
Main Authors: Krüger, Matti, Oshima, Yutaka, Fang, Yu
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2412.07344
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author Krüger, Matti
Oshima, Yutaka
Fang, Yu
author_facet Krüger, Matti
Oshima, Yutaka
Fang, Yu
contents The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are being explored as communication media in human-machine interaction scenarios. One challenge in the use of eye models for communication consists of resolving spatial reference ambiguities, especially for screen-based models. To address this challenge, we introduce an approach that incorporates reflection-like features that are contingent on the movements of artificial eyes. We conducted a user study with 30 participants in which participants had to use spatial references provided by dynamic eye models to advance in a fast-paced group interaction task. Compared to a non-reflective eye model and a pure reflection mode, the superimposition of screen-based eyes with gaze-contingent virtual reflections resulted in a higher identification accuracy and user experience, suggesting a synergistic benefit.
format Preprint
id arxiv_https___arxiv_org_abs_2412_07344
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Virtual Reflections on a Dynamic 2D Eye Model Improve Spatial Reference Identification
Krüger, Matti
Oshima, Yutaka
Fang, Yu
Human-Computer Interaction
Robotics
The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are being explored as communication media in human-machine interaction scenarios. One challenge in the use of eye models for communication consists of resolving spatial reference ambiguities, especially for screen-based models. To address this challenge, we introduce an approach that incorporates reflection-like features that are contingent on the movements of artificial eyes. We conducted a user study with 30 participants in which participants had to use spatial references provided by dynamic eye models to advance in a fast-paced group interaction task. Compared to a non-reflective eye model and a pure reflection mode, the superimposition of screen-based eyes with gaze-contingent virtual reflections resulted in a higher identification accuracy and user experience, suggesting a synergistic benefit.
title Virtual Reflections on a Dynamic 2D Eye Model Improve Spatial Reference Identification
topic Human-Computer Interaction
Robotics
url https://arxiv.org/abs/2412.07344