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| Main Authors: | , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2412.07344 |
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| _version_ | 1866915760093265920 |
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| author | Krüger, Matti Oshima, Yutaka Fang, Yu |
| author_facet | Krüger, Matti Oshima, Yutaka Fang, Yu |
| contents | The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are being explored as communication media in human-machine interaction scenarios. One challenge in the use of eye models for communication consists of resolving spatial reference ambiguities, especially for screen-based models. To address this challenge, we introduce an approach that incorporates reflection-like features that are contingent on the movements of artificial eyes. We conducted a user study with 30 participants in which participants had to use spatial references provided by dynamic eye models to advance in a fast-paced group interaction task. Compared to a non-reflective eye model and a pure reflection mode, the superimposition of screen-based eyes with gaze-contingent virtual reflections resulted in a higher identification accuracy and user experience, suggesting a synergistic benefit. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2412_07344 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Virtual Reflections on a Dynamic 2D Eye Model Improve Spatial Reference Identification Krüger, Matti Oshima, Yutaka Fang, Yu Human-Computer Interaction Robotics The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are being explored as communication media in human-machine interaction scenarios. One challenge in the use of eye models for communication consists of resolving spatial reference ambiguities, especially for screen-based models. To address this challenge, we introduce an approach that incorporates reflection-like features that are contingent on the movements of artificial eyes. We conducted a user study with 30 participants in which participants had to use spatial references provided by dynamic eye models to advance in a fast-paced group interaction task. Compared to a non-reflective eye model and a pure reflection mode, the superimposition of screen-based eyes with gaze-contingent virtual reflections resulted in a higher identification accuracy and user experience, suggesting a synergistic benefit. |
| title | Virtual Reflections on a Dynamic 2D Eye Model Improve Spatial Reference Identification |
| topic | Human-Computer Interaction Robotics |
| url | https://arxiv.org/abs/2412.07344 |