Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Krüger, Matti, Oshima, Yutaka, Fang, Yu
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2412.07344
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Inhaltsangabe:
  • The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are being explored as communication media in human-machine interaction scenarios. One challenge in the use of eye models for communication consists of resolving spatial reference ambiguities, especially for screen-based models. To address this challenge, we introduce an approach that incorporates reflection-like features that are contingent on the movements of artificial eyes. We conducted a user study with 30 participants in which participants had to use spatial references provided by dynamic eye models to advance in a fast-paced group interaction task. Compared to a non-reflective eye model and a pure reflection mode, the superimposition of screen-based eyes with gaze-contingent virtual reflections resulted in a higher identification accuracy and user experience, suggesting a synergistic benefit.