ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery

Fuente: arXiv
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Main Authors: Lyu, Yanzhe, Cheng, Kai, Kang, Xin, Chen, Xuejin
Format: Preprint
Published: 2024
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author Lyu, Yanzhe
Cheng, Kai
Kang, Xin
Chen, Xuejin
author_facet Lyu, Yanzhe
Cheng, Kai
Kang, Xin
Chen, Xuejin
contents Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS densification operation lacks adaptiveness and faces a dilemma between geometry coverage and detail recovery. To address this, we introduce a novel densification operation, residual split, which adds a downscaled Gaussian as a residual. Our approach is capable of adaptively retrieving details and complementing missing geometry. To further support this method, we propose a pipeline named ResGS. Specifically, we integrate a Gaussian image pyramid for progressive supervision and implement a selection scheme that prioritizes the densification of coarse Gaussians over time. Extensive experiments demonstrate that our method achieves SOTA rendering quality. Consistent performance improvements can be achieved by applying our residual split on various 3D-GS variants, underscoring its versatility and potential for broader application in 3D-GS-based applications.
format Preprint
id arxiv_https___arxiv_org_abs_2412_07494
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery
Lyu, Yanzhe
Cheng, Kai
Kang, Xin
Chen, Xuejin
Computer Vision and Pattern Recognition
Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis, achieving high fidelity and efficiency. However, it often struggles to capture rich details and complete geometry. Our analysis reveals that the 3D-GS densification operation lacks adaptiveness and faces a dilemma between geometry coverage and detail recovery. To address this, we introduce a novel densification operation, residual split, which adds a downscaled Gaussian as a residual. Our approach is capable of adaptively retrieving details and complementing missing geometry. To further support this method, we propose a pipeline named ResGS. Specifically, we integrate a Gaussian image pyramid for progressive supervision and implement a selection scheme that prioritizes the densification of coarse Gaussians over time. Extensive experiments demonstrate that our method achieves SOTA rendering quality. Consistent performance improvements can be achieved by applying our residual split on various 3D-GS variants, underscoring its versatility and potential for broader application in 3D-GS-based applications.
title ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.07494