Faster and Better 3D Splatting via Group Training

Fuente: arXiv
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Autores principales: Wang, Chengbo, Ma, Guozheng, Xue, Yifei, Lao, Yizhen
Formato: Preprint
Publicado: 2024
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author Wang, Chengbo
Ma, Guozheng
Xue, Yifei
Lao, Yizhen
author_facet Wang, Chengbo
Ma, Guozheng
Xue, Yifei
Lao, Yizhen
contents 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational overhead induced by the massive number of primitives poses a significant bottleneck to training efficiency. To overcome this challenge, we propose Group Training, a simple yet effective strategy that organizes Gaussian primitives into manageable groups, optimizing training efficiency and improving rendering quality. This approach shows universal compatibility with existing 3DGS frameworks, including vanilla 3DGS and Mip-Splatting, consistently achieving accelerated training while maintaining superior synthesis quality. Extensive experiments reveal that our straightforward Group Training strategy achieves up to 30\% faster convergence and improved rendering quality across diverse scenarios. Project Website: https://chengbo-wang.github.io/3DGS-with-Group-Training/
format Preprint
id arxiv_https___arxiv_org_abs_2412_07608
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Faster and Better 3D Splatting via Group Training
Wang, Chengbo
Ma, Guozheng
Xue, Yifei
Lao, Yizhen
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational overhead induced by the massive number of primitives poses a significant bottleneck to training efficiency. To overcome this challenge, we propose Group Training, a simple yet effective strategy that organizes Gaussian primitives into manageable groups, optimizing training efficiency and improving rendering quality. This approach shows universal compatibility with existing 3DGS frameworks, including vanilla 3DGS and Mip-Splatting, consistently achieving accelerated training while maintaining superior synthesis quality. Extensive experiments reveal that our straightforward Group Training strategy achieves up to 30\% faster convergence and improved rendering quality across diverse scenarios. Project Website: https://chengbo-wang.github.io/3DGS-with-Group-Training/
title Faster and Better 3D Splatting via Group Training
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.07608