GASP: Gaussian Avatars with Synthetic Priors

Fuente: arXiv
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Hauptverfasser: Saunders, Jack, Hewitt, Charlie, Jian, Yanan, Kowalski, Marek, Baltrusaitis, Tadas, Chen, Yiye, Cosker, Darren, Estellers, Virginia, Gyde, Nicholas, Namboodiri, Vinay P., Lundell, Benjamin E
Format: Preprint
Veröffentlicht: 2024
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author Saunders, Jack
Hewitt, Charlie
Jian, Yanan
Kowalski, Marek
Baltrusaitis, Tadas
Chen, Yiye
Cosker, Darren
Estellers, Virginia
Gyde, Nicholas
Namboodiri, Vinay P.
Lundell, Benjamin E
author_facet Saunders, Jack
Hewitt, Charlie
Jian, Yanan
Kowalski, Marek
Baltrusaitis, Tadas
Chen, Yiye
Cosker, Darren
Estellers, Virginia
Gyde, Nicholas
Namboodiri, Vinay P.
Lundell, Benjamin E
contents Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or video and fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360$^\circ$ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware. See our project page (https://microsoft.github.io/GASP/) for results.
format Preprint
id arxiv_https___arxiv_org_abs_2412_07739
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GASP: Gaussian Avatars with Synthetic Priors
Saunders, Jack
Hewitt, Charlie
Jian, Yanan
Kowalski, Marek
Baltrusaitis, Tadas
Chen, Yiye
Cosker, Darren
Estellers, Virginia
Gyde, Nicholas
Namboodiri, Vinay P.
Lundell, Benjamin E
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or video and fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360$^\circ$ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware. See our project page (https://microsoft.github.io/GASP/) for results.
title GASP: Gaussian Avatars with Synthetic Priors
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2412.07739