ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing

Fuente: arXiv
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Hauptverfasser: Zhao, Yian, Xu, Wanshi, Wu, Yang, Huang, Weiheng, Sun, Zhongqian, Yang, Wei
Format: Preprint
Veröffentlicht: 2024
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author Zhao, Yian
Xu, Wanshi
Wu, Yang
Huang, Weiheng
Sun, Zhongqian
Yang, Wei
author_facet Zhao, Yian
Xu, Wanshi
Wu, Yang
Huang, Weiheng
Sun, Zhongqian
Yang, Wei
contents 3D editing plays a crucial role in editing and reusing existing 3D assets, thereby enhancing productivity. Recently, 3DGS-based methods have gained increasing attention due to their efficient rendering and flexibility. However, achieving desired 3D editing results often requires multiple adjustments in an iterative loop, resulting in tens of minutes of training time cost for each attempt and a cumbersome trial-and-error cycle for users. This in-the-loop training paradigm results in a poor user experience. To address this issue, we introduce the concept of process-oriented modelling for 3D editing and propose the Progressive Gaussian Differential Field (ProGDF), an out-of-loop training approach that requires only a single training session to provide users with controllable editing capability and variable editing results through a user-friendly interface in real-time. ProGDF consists of two key components: Progressive Gaussian Splatting (PGS) and Gaussian Differential Field (GDF). PGS introduces the progressive constraint to extract the diverse intermediate results of the editing process and employs rendering quality regularization to improve the quality of these results. Based on these intermediate results, GDF leverages a lightweight neural network to model the editing process. Extensive results on two novel applications, namely controllable 3D editing and flexible fine-grained 3D manipulation, demonstrate the effectiveness, practicality and flexibility of the proposed ProGDF.
format Preprint
id arxiv_https___arxiv_org_abs_2412_08152
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing
Zhao, Yian
Xu, Wanshi
Wu, Yang
Huang, Weiheng
Sun, Zhongqian
Yang, Wei
Graphics
Computer Vision and Pattern Recognition
3D editing plays a crucial role in editing and reusing existing 3D assets, thereby enhancing productivity. Recently, 3DGS-based methods have gained increasing attention due to their efficient rendering and flexibility. However, achieving desired 3D editing results often requires multiple adjustments in an iterative loop, resulting in tens of minutes of training time cost for each attempt and a cumbersome trial-and-error cycle for users. This in-the-loop training paradigm results in a poor user experience. To address this issue, we introduce the concept of process-oriented modelling for 3D editing and propose the Progressive Gaussian Differential Field (ProGDF), an out-of-loop training approach that requires only a single training session to provide users with controllable editing capability and variable editing results through a user-friendly interface in real-time. ProGDF consists of two key components: Progressive Gaussian Splatting (PGS) and Gaussian Differential Field (GDF). PGS introduces the progressive constraint to extract the diverse intermediate results of the editing process and employs rendering quality regularization to improve the quality of these results. Based on these intermediate results, GDF leverages a lightweight neural network to model the editing process. Extensive results on two novel applications, namely controllable 3D editing and flexible fine-grained 3D manipulation, demonstrate the effectiveness, practicality and flexibility of the proposed ProGDF.
title ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.08152