Maker-Breaker on Galton-Watson trees

Fuente: arXiv
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Main Author: Vilkas, Timo
Format: Preprint
Published: 2024
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_version_ 1866915065197756416
author Vilkas, Timo
author_facet Vilkas, Timo
contents We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker) fixates an edge to permanently secure it from deletion. Breaker has won once the tree's root is contained in a finite component, otherwise Maker wins by building an infinite path starting at the root. It will be analyzed both as a positional game (the tree is known to both players at the start) and with more restrictive levels of information (the players essentially explore the tree during the game). Reading the number of available edges for play as a random walk on $\mathbb{Z}$ allows us to derive the winning probability of Breaker via fixed point equations in three natural information regimes. These results provide new insights into combinatorial game theory and random structures, with potential applications to network theory, algorithmic game design and probability theory.
format Preprint
id arxiv_https___arxiv_org_abs_2412_08334
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Maker-Breaker on Galton-Watson trees
Vilkas, Timo
Probability
05C57, 91A43, 60G50
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker) fixates an edge to permanently secure it from deletion. Breaker has won once the tree's root is contained in a finite component, otherwise Maker wins by building an infinite path starting at the root. It will be analyzed both as a positional game (the tree is known to both players at the start) and with more restrictive levels of information (the players essentially explore the tree during the game). Reading the number of available edges for play as a random walk on $\mathbb{Z}$ allows us to derive the winning probability of Breaker via fixed point equations in three natural information regimes. These results provide new insights into combinatorial game theory and random structures, with potential applications to network theory, algorithmic game design and probability theory.
title Maker-Breaker on Galton-Watson trees
topic Probability
05C57, 91A43, 60G50
url https://arxiv.org/abs/2412.08334