Neural Interactive Proofs

Fuente: arXiv
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Main Authors: Hammond, Lewis, Adam-Day, Sam
Format: Preprint
Published: 2024
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author Hammond, Lewis
Adam-Day, Sam
author_facet Hammond, Lewis
Adam-Day, Sam
contents We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case in which agents are represented using neural networks and refer to solutions of this problem as neural interactive proofs. First we introduce a unifying framework based on prover-verifier games, which generalises previously proposed interaction protocols. We then describe several new protocols for generating neural interactive proofs, and provide a theoretical comparison of both new and existing approaches. Finally, we support this theory with experiments in two domains: a toy graph isomorphism problem that illustrates the key ideas, and a code validation task using large language models. In so doing, we aim to create a foundation for future work on neural interactive proofs and their application in building safer AI systems.
format Preprint
id arxiv_https___arxiv_org_abs_2412_08897
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Neural Interactive Proofs
Hammond, Lewis
Adam-Day, Sam
Artificial Intelligence
Machine Learning
We consider the problem of how a trusted, but computationally bounded agent (a 'verifier') can learn to interact with one or more powerful but untrusted agents ('provers') in order to solve a given task. More specifically, we study the case in which agents are represented using neural networks and refer to solutions of this problem as neural interactive proofs. First we introduce a unifying framework based on prover-verifier games, which generalises previously proposed interaction protocols. We then describe several new protocols for generating neural interactive proofs, and provide a theoretical comparison of both new and existing approaches. Finally, we support this theory with experiments in two domains: a toy graph isomorphism problem that illustrates the key ideas, and a code validation task using large language models. In so doing, we aim to create a foundation for future work on neural interactive proofs and their application in building safer AI systems.
title Neural Interactive Proofs
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2412.08897