Predicting Quality of Video Gaming Experience Using Global-Scale Telemetry Data and Federated Learning

Fuente: arXiv
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Hauptverfasser: Zhang, Zhongyang, Wen, Jinhe, Chen, Zixi, Arbab, Dara, Sahani, Sruti, Giard, Kent, Arbab, Bijan, Jin, Haojian, Rahman, Tauhidur
Format: Preprint
Veröffentlicht: 2024
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author Zhang, Zhongyang
Wen, Jinhe
Chen, Zixi
Arbab, Dara
Sahani, Sruti
Giard, Kent
Arbab, Bijan
Jin, Haojian
Rahman, Tauhidur
author_facet Zhang, Zhongyang
Wen, Jinhe
Chen, Zixi
Arbab, Dara
Sahani, Sruti
Giard, Kent
Arbab, Bijan
Jin, Haojian
Rahman, Tauhidur
contents Frames Per Second (FPS) significantly affects the gaming experience. Providing players with accurate FPS estimates prior to purchase benefits both players and game developers. However, we have a limited understanding of how to predict a game's FPS performance on a specific device. In this paper, we first conduct a comprehensive analysis of a wide range of factors that may affect game FPS on a global-scale dataset to identify the determinants of FPS. This includes player-side and game-side characteristics, as well as country-level socio-economic statistics. Furthermore, recognizing that accurate FPS predictions require extensive user data, which raises privacy concerns, we propose a federated learning-based model to ensure user privacy. Each player and game is assigned a unique learnable knowledge kernel that gradually extracts latent features for improved accuracy. We also introduce a novel training and prediction scheme that allows these kernels to be dynamically plug-and-play, effectively addressing cold start issues. To train this model with minimal bias, we collected a large telemetry dataset from 224 countries and regions, 100,000 users, and 835 games. Our model achieved a mean Wasserstein distance of 0.469 between predicted and ground truth FPS distributions, outperforming all baseline methods.
format Preprint
id arxiv_https___arxiv_org_abs_2412_08950
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Predicting Quality of Video Gaming Experience Using Global-Scale Telemetry Data and Federated Learning
Zhang, Zhongyang
Wen, Jinhe
Chen, Zixi
Arbab, Dara
Sahani, Sruti
Giard, Kent
Arbab, Bijan
Jin, Haojian
Rahman, Tauhidur
Human-Computer Interaction
Artificial Intelligence
Information Retrieval
Frames Per Second (FPS) significantly affects the gaming experience. Providing players with accurate FPS estimates prior to purchase benefits both players and game developers. However, we have a limited understanding of how to predict a game's FPS performance on a specific device. In this paper, we first conduct a comprehensive analysis of a wide range of factors that may affect game FPS on a global-scale dataset to identify the determinants of FPS. This includes player-side and game-side characteristics, as well as country-level socio-economic statistics. Furthermore, recognizing that accurate FPS predictions require extensive user data, which raises privacy concerns, we propose a federated learning-based model to ensure user privacy. Each player and game is assigned a unique learnable knowledge kernel that gradually extracts latent features for improved accuracy. We also introduce a novel training and prediction scheme that allows these kernels to be dynamically plug-and-play, effectively addressing cold start issues. To train this model with minimal bias, we collected a large telemetry dataset from 224 countries and regions, 100,000 users, and 835 games. Our model achieved a mean Wasserstein distance of 0.469 between predicted and ground truth FPS distributions, outperforming all baseline methods.
title Predicting Quality of Video Gaming Experience Using Global-Scale Telemetry Data and Federated Learning
topic Human-Computer Interaction
Artificial Intelligence
Information Retrieval
url https://arxiv.org/abs/2412.08950