On the Tractability Landscape of the Conditional Minisum Approval Voting Rule

Fuente: arXiv
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Auteurs principaux: Amanatidis, Georgios, Lampis, Michael, Markakis, Evangelos, Papasotiropoulos, Georgios
Format: Preprint
Publié: 2024
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author Amanatidis, Georgios
Lampis, Michael
Markakis, Evangelos
Papasotiropoulos, Georgios
author_facet Amanatidis, Georgios
Lampis, Michael
Markakis, Evangelos
Papasotiropoulos, Georgios
contents This work examines the Conditional Approval Framework for elections involving multiple interdependent issues, specifically focusing on the Conditional Minisum Approval Voting Rule. We first conduct a detailed analysis of the computational complexity of this rule, demonstrating that no approach can significantly outperform the brute-force algorithm under common computational complexity assumptions and various natural input restrictions. In response, we propose two practical restrictions (the first in the literature) that make the problem computationally tractable and show that these restrictions are essentially tight. Overall, this work provides a clear picture of the tractability landscape of the problem, contributing to a comprehensive understanding of the complications introduced by conditional ballots and indicating that conditional approval voting can be applied in practice, albeit under specific conditions.
format Preprint
id arxiv_https___arxiv_org_abs_2412_09005
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle On the Tractability Landscape of the Conditional Minisum Approval Voting Rule
Amanatidis, Georgios
Lampis, Michael
Markakis, Evangelos
Papasotiropoulos, Georgios
Computer Science and Game Theory
Computational Complexity
Multiagent Systems
This work examines the Conditional Approval Framework for elections involving multiple interdependent issues, specifically focusing on the Conditional Minisum Approval Voting Rule. We first conduct a detailed analysis of the computational complexity of this rule, demonstrating that no approach can significantly outperform the brute-force algorithm under common computational complexity assumptions and various natural input restrictions. In response, we propose two practical restrictions (the first in the literature) that make the problem computationally tractable and show that these restrictions are essentially tight. Overall, this work provides a clear picture of the tractability landscape of the problem, contributing to a comprehensive understanding of the complications introduced by conditional ballots and indicating that conditional approval voting can be applied in practice, albeit under specific conditions.
title On the Tractability Landscape of the Conditional Minisum Approval Voting Rule
topic Computer Science and Game Theory
Computational Complexity
Multiagent Systems
url https://arxiv.org/abs/2412.09005