LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

Fuente: arXiv
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Hauptverfasser: Mao, Haotian, Zhou, Hangyu, Xu, Zhuoxiong, Wei, Siyue, Quan, Yule, Zhang, Yan, Guo, Zixuan, Deng, Nianchen, Yang, Xubo
Format: Preprint
Veröffentlicht: 2024
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author Mao, Haotian
Zhou, Hangyu
Xu, Zhuoxiong
Wei, Siyue
Quan, Yule
Zhang, Yan
Guo, Zixuan
Deng, Nianchen
Yang, Xubo
author_facet Mao, Haotian
Zhou, Hangyu
Xu, Zhuoxiong
Wei, Siyue
Quan, Yule
Zhang, Yan
Guo, Zixuan
Deng, Nianchen
Yang, Xubo
contents As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant attention. An increasing number of asset libraries based on GS are being established. However, generating physics-based dynamic assets remains a time-consuming and expertise-intensive task, especially for non-experts. In this paper, we propose LIVE-GS, a highly realistic Virtual Reality (VR) system powered by Large Language Models (LLMs), which enables rapid creation of dynamic Gaussian assets and real-time VR interactions. To inform our system design, we conducted interviews to examine challenges faced by current GS-based VR systems and the specific demands of users. Based on these insights, we employed GPT-4o to analyze key physical properties of objects that significantly impact user interactions, ensuring physics-based interactions in VR align with real-world phenomena. A key innovation of LIVE-GS is its ability to predict reasonable parameters in just 10 seconds from static Gaussian assets while maintaining high-quality VR interactions. To validate our approach, we invited participants experienced in physical simulation to manually adjust physical parameters, providing a baseline for comparison in both asset quality and authoring efficiency. We also conducted a comprehensive user study to evaluate system usability and user satisfaction. Experimental results demonstrate that LIVE-GS, leveraging LLMs' scene understanding capabilities, can achieve efficient physical scene creation and natural interactions without requiring manual design or annotation.
format Preprint
id arxiv_https___arxiv_org_abs_2412_09176
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
Mao, Haotian
Zhou, Hangyu
Xu, Zhuoxiong
Wei, Siyue
Quan, Yule
Zhang, Yan
Guo, Zixuan
Deng, Nianchen
Yang, Xubo
Human-Computer Interaction
As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant attention. An increasing number of asset libraries based on GS are being established. However, generating physics-based dynamic assets remains a time-consuming and expertise-intensive task, especially for non-experts. In this paper, we propose LIVE-GS, a highly realistic Virtual Reality (VR) system powered by Large Language Models (LLMs), which enables rapid creation of dynamic Gaussian assets and real-time VR interactions. To inform our system design, we conducted interviews to examine challenges faced by current GS-based VR systems and the specific demands of users. Based on these insights, we employed GPT-4o to analyze key physical properties of objects that significantly impact user interactions, ensuring physics-based interactions in VR align with real-world phenomena. A key innovation of LIVE-GS is its ability to predict reasonable parameters in just 10 seconds from static Gaussian assets while maintaining high-quality VR interactions. To validate our approach, we invited participants experienced in physical simulation to manually adjust physical parameters, providing a baseline for comparison in both asset quality and authoring efficiency. We also conducted a comprehensive user study to evaluate system usability and user satisfaction. Experimental results demonstrate that LIVE-GS, leveraging LLMs' scene understanding capabilities, can achieve efficient physical scene creation and natural interactions without requiring manual design or annotation.
title LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
topic Human-Computer Interaction
url https://arxiv.org/abs/2412.09176