Imperceptible Gaze Guidance Through Ocularity in Virtual Reality

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Maquiling, Virmarie, Zhaoping, Li, Kasneci, Enkelejda
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909425428594688
author Maquiling, Virmarie
Zhaoping, Li
Kasneci, Enkelejda
author_facet Maquiling, Virmarie
Zhaoping, Li
Kasneci, Enkelejda
contents We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative difference between inputs to the two eyes. This cue pops out in the saliency map in the primary visual cortex without being overtly visible. We tested this method in an odd-one-out visual search task using eye tracking with 15 participants in VR. When the target was rendered as an ocularity singleton, participants' gaze was drawn to the target faster. Conversely, when a background object served as the ocularity singleton, it distracted gaze from the target. Since ocularity is nearly imperceptible, our method maintains user immersion while guiding attention without noticeable scene alterations and can render object's depth in 3D scenes, creating new possibilities for immersive user experience across diverse VR applications.
format Preprint
id arxiv_https___arxiv_org_abs_2412_09204
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Imperceptible Gaze Guidance Through Ocularity in Virtual Reality
Maquiling, Virmarie
Zhaoping, Li
Kasneci, Enkelejda
Human-Computer Interaction
We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative difference between inputs to the two eyes. This cue pops out in the saliency map in the primary visual cortex without being overtly visible. We tested this method in an odd-one-out visual search task using eye tracking with 15 participants in VR. When the target was rendered as an ocularity singleton, participants' gaze was drawn to the target faster. Conversely, when a background object served as the ocularity singleton, it distracted gaze from the target. Since ocularity is nearly imperceptible, our method maintains user immersion while guiding attention without noticeable scene alterations and can render object's depth in 3D scenes, creating new possibilities for immersive user experience across diverse VR applications.
title Imperceptible Gaze Guidance Through Ocularity in Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2412.09204