SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos

Fuente: arXiv
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Hauptverfasser: Liu, Yuzheng, Dong, Siyan, Wang, Shuzhe, Yin, Yingda, Yang, Yanchao, Fan, Qingnan, Chen, Baoquan
Format: Preprint
Veröffentlicht: 2024
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author Liu, Yuzheng
Dong, Siyan
Wang, Shuzhe
Yin, Yingda
Yang, Yanchao
Fan, Qingnan
Chen, Baoquan
author_facet Liu, Yuzheng
Dong, Siyan
Wang, Shuzhe
Yin, Yingda
Yang, Yanchao
Fan, Qingnan
Chen, Baoquan
contents In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.
format Preprint
id arxiv_https___arxiv_org_abs_2412_09401
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos
Liu, Yuzheng
Dong, Siyan
Wang, Shuzhe
Yin, Yingda
Yang, Yanchao
Fan, Qingnan
Chen, Baoquan
Computer Vision and Pattern Recognition
In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.
title SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.09401