Representing Long Volumetric Video with Temporal Gaussian Hierarchy

Fuente: arXiv
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Autori principali: Xu, Zhen, Xu, Yinghao, Yu, Zhiyuan, Peng, Sida, Sun, Jiaming, Bao, Hujun, Zhou, Xiaowei
Natura: Preprint
Pubblicazione: 2024
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author Xu, Zhen
Xu, Yinghao
Yu, Zhiyuan
Peng, Sida
Sun, Jiaming
Bao, Hujun
Zhou, Xiaowei
author_facet Xu, Zhen
Xu, Yinghao
Yu, Zhiyuan
Peng, Sida
Sun, Jiaming
Bao, Hujun
Zhou, Xiaowei
contents This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.
format Preprint
id arxiv_https___arxiv_org_abs_2412_09608
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Representing Long Volumetric Video with Temporal Gaussian Hierarchy
Xu, Zhen
Xu, Yinghao
Yu, Zhiyuan
Peng, Sida
Sun, Jiaming
Bao, Hujun
Zhou, Xiaowei
Computer Vision and Pattern Recognition
Graphics
Multimedia
This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.
title Representing Long Volumetric Video with Temporal Gaussian Hierarchy
topic Computer Vision and Pattern Recognition
Graphics
Multimedia
url https://arxiv.org/abs/2412.09608