SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

Fuente: arXiv
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Main Authors: Park, Jongmin, Bui, Minh-Quan Viet, Bello, Juan Luis Gonzalez, Moon, Jaeho, Oh, Jihyong, Kim, Munchurl
Format: Preprint
Published: 2024
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author Park, Jongmin
Bui, Minh-Quan Viet
Bello, Juan Luis Gonzalez
Moon, Jaeho
Oh, Jihyong
Kim, Munchurl
author_facet Park, Jongmin
Bui, Minh-Quan Viet
Bello, Juan Luis Gonzalez
Moon, Jaeho
Oh, Jihyong
Kim, Munchurl
contents Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.
format Preprint
id arxiv_https___arxiv_org_abs_2412_09982
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
Park, Jongmin
Bui, Minh-Quan Viet
Bello, Juan Luis Gonzalez
Moon, Jaeho
Oh, Jihyong
Kim, Munchurl
Computer Vision and Pattern Recognition
Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.
title SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.09982