ProbeSDF: Light Field Probes for Neural Surface Reconstruction

Fuente: arXiv
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Autori principali: Toussaint, Briac, Thomas, Diego, Franco, Jean-Sébastien
Natura: Preprint
Pubblicazione: 2024
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author Toussaint, Briac
Thomas, Diego
Franco, Jean-Sébastien
author_facet Toussaint, Briac
Thomas, Diego
Franco, Jean-Sébastien
contents SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that simultaneously yields faster computation and increased performance. To this goal, we exhibit a physically-inspired minimal radiance parametrization decoupling angular and spatial contributions, by encoding them with a small number of features stored in two respective volumetric grids of different resolutions. Requiring as little as four parameters per voxel, and a tiny MLP call inside a single fully fused kernel, our approach allows to enhance performance with both surface and image (PSNR) metrics, while providing a significant training speedup and real-time rendering. We show this performance to be consistently achieved on real data over two widely different and popular application fields, generic object and human subject shape reconstruction, using four representative and challenging datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2412_10084
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ProbeSDF: Light Field Probes for Neural Surface Reconstruction
Toussaint, Briac
Thomas, Diego
Franco, Jean-Sébastien
Computer Vision and Pattern Recognition
SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that simultaneously yields faster computation and increased performance. To this goal, we exhibit a physically-inspired minimal radiance parametrization decoupling angular and spatial contributions, by encoding them with a small number of features stored in two respective volumetric grids of different resolutions. Requiring as little as four parameters per voxel, and a tiny MLP call inside a single fully fused kernel, our approach allows to enhance performance with both surface and image (PSNR) metrics, while providing a significant training speedup and real-time rendering. We show this performance to be consistently achieved on real data over two widely different and popular application fields, generic object and human subject shape reconstruction, using four representative and challenging datasets.
title ProbeSDF: Light Field Probes for Neural Surface Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.10084