FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality

Fuente: arXiv
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Hauptverfasser: Liu, Wenxuan, Duinkharjav, Monde, Sun, Qi, Zhang, Sai Qian
Format: Preprint
Veröffentlicht: 2024
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author Liu, Wenxuan
Duinkharjav, Monde
Sun, Qi
Zhang, Sai Qian
author_facet Liu, Wenxuan
Duinkharjav, Monde
Sun, Qi
Zhang, Sai Qian
contents Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the system to render high-resolution graphics only in the foveal region-the small area of the retina where visual acuity is highest, while the peripheral view is rendered at lower resolution. However, modern deep learning-based gaze-tracking solutions often exhibit a long-tail distribution of tracking errors, which can degrade user experience and reduce the benefits of foveated rendering by causing misalignment and decreased visual quality. This paper introduces \textit{FovealNet}, an advanced AI-driven gaze tracking framework designed to optimize system performance by strategically enhancing gaze tracking accuracy. To further reduce the implementation cost of the gaze tracking algorithm, FovealNet employs an event-based cropping method that eliminates over $64.8\%$ of irrelevant pixels from the input image. Additionally, it incorporates a simple yet effective token-pruning strategy that dynamically removes tokens on the fly without compromising tracking accuracy. Finally, to support different runtime rendering configurations, we propose a system performance-aware multi-resolution training strategy, allowing the gaze tracking DNN to adapt and optimize overall system performance more effectively. Evaluation results demonstrate that FovealNet achieves at least $1.42\times$ speed up compared to previous methods and 13\% increase in perceptual quality for foveated output.
format Preprint
id arxiv_https___arxiv_org_abs_2412_10456
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality
Liu, Wenxuan
Duinkharjav, Monde
Sun, Qi
Zhang, Sai Qian
Computer Vision and Pattern Recognition
Artificial Intelligence
Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the system to render high-resolution graphics only in the foveal region-the small area of the retina where visual acuity is highest, while the peripheral view is rendered at lower resolution. However, modern deep learning-based gaze-tracking solutions often exhibit a long-tail distribution of tracking errors, which can degrade user experience and reduce the benefits of foveated rendering by causing misalignment and decreased visual quality. This paper introduces \textit{FovealNet}, an advanced AI-driven gaze tracking framework designed to optimize system performance by strategically enhancing gaze tracking accuracy. To further reduce the implementation cost of the gaze tracking algorithm, FovealNet employs an event-based cropping method that eliminates over $64.8\%$ of irrelevant pixels from the input image. Additionally, it incorporates a simple yet effective token-pruning strategy that dynamically removes tokens on the fly without compromising tracking accuracy. Finally, to support different runtime rendering configurations, we propose a system performance-aware multi-resolution training strategy, allowing the gaze tracking DNN to adapt and optimize overall system performance more effectively. Evaluation results demonstrate that FovealNet achieves at least $1.42\times$ speed up compared to previous methods and 13\% increase in perceptual quality for foveated output.
title FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2412.10456