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| Hauptverfasser: | , , |
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| Format: | Preprint |
| Veröffentlicht: |
2024
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| Online-Zugang: | https://arxiv.org/abs/2412.10582 |
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| _version_ | 1866914104589942784 |
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| author | Huang, Runsheng "Anson" Martin, Lara J. Callison-Burch, Chris |
| author_facet | Huang, Runsheng "Anson" Martin, Lara J. Callison-Burch, Chris |
| contents | WHAT-IF -- Writing a Hero's Alternate Timeline through Interactive Fiction -- is a system that uses zero-shot meta-prompting to create branching narratives from a prewritten story. Played as an interactive fiction (IF) game, WHAT-IF lets the player choose between decisions that the large language model (LLM) GPT-4 generates as possible branches in the story. Starting with an existing linear plot as input, a branch is created at each key decision taken by the main character. By meta-prompting the LLM to consider the major plot points from the story, the system produces coherent and well-structured alternate storylines. WHAT-IF stores the branching plot tree in a graph which helps it to both keep track of the story for prompting and maintain the structure for the final IF system. A demo of WHAT-IF can be found at https://what-if-game.github.io/. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2412_10582 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | WHAT-IF: Exploring Branching Narratives by Meta-Prompting Large Language Models Huang, Runsheng "Anson" Martin, Lara J. Callison-Burch, Chris Computation and Language WHAT-IF -- Writing a Hero's Alternate Timeline through Interactive Fiction -- is a system that uses zero-shot meta-prompting to create branching narratives from a prewritten story. Played as an interactive fiction (IF) game, WHAT-IF lets the player choose between decisions that the large language model (LLM) GPT-4 generates as possible branches in the story. Starting with an existing linear plot as input, a branch is created at each key decision taken by the main character. By meta-prompting the LLM to consider the major plot points from the story, the system produces coherent and well-structured alternate storylines. WHAT-IF stores the branching plot tree in a graph which helps it to both keep track of the story for prompting and maintain the structure for the final IF system. A demo of WHAT-IF can be found at https://what-if-game.github.io/. |
| title | WHAT-IF: Exploring Branching Narratives by Meta-Prompting Large Language Models |
| topic | Computation and Language |
| url | https://arxiv.org/abs/2412.10582 |