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Hauptverfasser: Huang, Runsheng "Anson", Martin, Lara J., Callison-Burch, Chris
Format: Preprint
Veröffentlicht: 2024
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Online-Zugang:https://arxiv.org/abs/2412.10582
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author Huang, Runsheng "Anson"
Martin, Lara J.
Callison-Burch, Chris
author_facet Huang, Runsheng "Anson"
Martin, Lara J.
Callison-Burch, Chris
contents WHAT-IF -- Writing a Hero's Alternate Timeline through Interactive Fiction -- is a system that uses zero-shot meta-prompting to create branching narratives from a prewritten story. Played as an interactive fiction (IF) game, WHAT-IF lets the player choose between decisions that the large language model (LLM) GPT-4 generates as possible branches in the story. Starting with an existing linear plot as input, a branch is created at each key decision taken by the main character. By meta-prompting the LLM to consider the major plot points from the story, the system produces coherent and well-structured alternate storylines. WHAT-IF stores the branching plot tree in a graph which helps it to both keep track of the story for prompting and maintain the structure for the final IF system. A demo of WHAT-IF can be found at https://what-if-game.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2412_10582
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle WHAT-IF: Exploring Branching Narratives by Meta-Prompting Large Language Models
Huang, Runsheng "Anson"
Martin, Lara J.
Callison-Burch, Chris
Computation and Language
WHAT-IF -- Writing a Hero's Alternate Timeline through Interactive Fiction -- is a system that uses zero-shot meta-prompting to create branching narratives from a prewritten story. Played as an interactive fiction (IF) game, WHAT-IF lets the player choose between decisions that the large language model (LLM) GPT-4 generates as possible branches in the story. Starting with an existing linear plot as input, a branch is created at each key decision taken by the main character. By meta-prompting the LLM to consider the major plot points from the story, the system produces coherent and well-structured alternate storylines. WHAT-IF stores the branching plot tree in a graph which helps it to both keep track of the story for prompting and maintain the structure for the final IF system. A demo of WHAT-IF can be found at https://what-if-game.github.io/.
title WHAT-IF: Exploring Branching Narratives by Meta-Prompting Large Language Models
topic Computation and Language
url https://arxiv.org/abs/2412.10582