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Auteurs principaux: Xu, Yixuan Even, Feng, Zhe, Fang, Fei
Format: Preprint
Publié: 2024
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Accès en ligne:https://arxiv.org/abs/2412.10636
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author Xu, Yixuan Even
Feng, Zhe
Fang, Fei
author_facet Xu, Yixuan Even
Feng, Zhe
Fang, Fei
contents We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden coalition structure within a set of $n$ agents, which affects the behavior of the agents in games. Our goal is to actively design a sequence of games for the agents to play, such that observations in these games can be used to learn the hidden coalition structure. In particular, we consider the setting where in each round, we design and present a game together with a strategy profile to the agents, and receive a multiple-bit observation -- for each agent, we observe whether or not they would like to deviate from the specified strategy. We show that we can learn the coalition structure in $O(\log n)$ rounds if we are allowed to design any normal-form game, matching the information-theoretical lower bound. For practicality, we extend the result to settings where we can only choose games of a specific format, and design algorithms to learn the coalition structure in these settings. For most settings, our complexity matches the theoretical lower bound up to a constant factor.
format Preprint
id arxiv_https___arxiv_org_abs_2412_10636
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games
Xu, Yixuan Even
Feng, Zhe
Fang, Fei
Computer Science and Game Theory
We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden coalition structure within a set of $n$ agents, which affects the behavior of the agents in games. Our goal is to actively design a sequence of games for the agents to play, such that observations in these games can be used to learn the hidden coalition structure. In particular, we consider the setting where in each round, we design and present a game together with a strategy profile to the agents, and receive a multiple-bit observation -- for each agent, we observe whether or not they would like to deviate from the specified strategy. We show that we can learn the coalition structure in $O(\log n)$ rounds if we are allowed to design any normal-form game, matching the information-theoretical lower bound. For practicality, we extend the result to settings where we can only choose games of a specific format, and design algorithms to learn the coalition structure in these settings. For most settings, our complexity matches the theoretical lower bound up to a constant factor.
title Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2412.10636