Distributed Facility Location Games with Candidate Locations

Fuente: arXiv
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Auteur principal: Sun, Feiyue
Format: Preprint
Publié: 2024
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author Sun, Feiyue
author_facet Sun, Feiyue
contents We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems, distortion can serve as a standard for quantifying performance, measuring the degree of difference between the actual location plan and the ideal location plan. For the desirable setting, under the max of sum cost objective, we give a strategyproof distributed mechanism with $5$-distortion, and prove that no strategyproof mechanism can have a distortion better than $\sqrt{2}+1$. Under the sum of max cost objective, we give a strategyproof distributed mechanism with $5$-distortion, and prove that no strategyproof mechanism can have a distortion better than $\frac{\sqrt{5}+1}{2}$. Under the max of max cost, we get a strategyproof distributed mechanism with $3$-distortion, and prove that no strategyproof mechanism can have a distortion better than $\frac{\sqrt{5}+1}{2}$. For the obnoxious setting, under three social objectives, we present that there is no strategyproof mechanism with bounded distortion in the case of discrete candidate locations, and no group strategyproof mechanism with bounded distortion in the case of continuous candidate locations.
format Preprint
id arxiv_https___arxiv_org_abs_2412_11049
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Distributed Facility Location Games with Candidate Locations
Sun, Feiyue
Computer Science and Game Theory
Optimization and Control
We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems, distortion can serve as a standard for quantifying performance, measuring the degree of difference between the actual location plan and the ideal location plan. For the desirable setting, under the max of sum cost objective, we give a strategyproof distributed mechanism with $5$-distortion, and prove that no strategyproof mechanism can have a distortion better than $\sqrt{2}+1$. Under the sum of max cost objective, we give a strategyproof distributed mechanism with $5$-distortion, and prove that no strategyproof mechanism can have a distortion better than $\frac{\sqrt{5}+1}{2}$. Under the max of max cost, we get a strategyproof distributed mechanism with $3$-distortion, and prove that no strategyproof mechanism can have a distortion better than $\frac{\sqrt{5}+1}{2}$. For the obnoxious setting, under three social objectives, we present that there is no strategyproof mechanism with bounded distortion in the case of discrete candidate locations, and no group strategyproof mechanism with bounded distortion in the case of continuous candidate locations.
title Distributed Facility Location Games with Candidate Locations
topic Computer Science and Game Theory
Optimization and Control
url https://arxiv.org/abs/2412.11049