Guardado en:
Detalles Bibliográficos
Autores principales: Stephenson, Matthew, Sidji, Matthew, Ronval, Benoît
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:https://arxiv.org/abs/2412.11373
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866912339839680512
author Stephenson, Matthew
Sidji, Matthew
Ronval, Benoît
author_facet Stephenson, Matthew
Sidji, Matthew
Ronval, Benoît
contents In this paper, we propose the use of the popular word-based board game Codenames as a suitable benchmark for evaluating the reasoning capabilities of Large Language Models (LLMs). Codenames presents a highly interesting challenge for achieving successful AI performance, requiring both a sophisticated understanding of language, theory of mind, and epistemic reasoning capabilities. Prior attempts to develop agents for Codenames have largely relied on word embedding techniques, which have a limited vocabulary range and perform poorly when paired with differing approaches. LLMs have demonstrated enhanced reasoning and comprehension capabilities for language-based tasks, but can still suffer in lateral thinking challenges. We evaluate the capabilities of several state-of-the-art LLMs, including GPT-4o, Gemini 1.5, Claude 3.5 Sonnet, and Llama 3.1, across a variety of board setups. Our results indicate that while certain LLMs perform better than others overall, different models exhibit varying emergent behaviours during gameplay and excel at specific roles. We also evaluate the performance of different combinations of LLMs when playing cooperatively together, demonstrating that LLM agents are more generalisable to a wider range of teammates than prior techniques.
format Preprint
id arxiv_https___arxiv_org_abs_2412_11373
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Codenames as a Benchmark for Large Language Models
Stephenson, Matthew
Sidji, Matthew
Ronval, Benoît
Artificial Intelligence
Computation and Language
In this paper, we propose the use of the popular word-based board game Codenames as a suitable benchmark for evaluating the reasoning capabilities of Large Language Models (LLMs). Codenames presents a highly interesting challenge for achieving successful AI performance, requiring both a sophisticated understanding of language, theory of mind, and epistemic reasoning capabilities. Prior attempts to develop agents for Codenames have largely relied on word embedding techniques, which have a limited vocabulary range and perform poorly when paired with differing approaches. LLMs have demonstrated enhanced reasoning and comprehension capabilities for language-based tasks, but can still suffer in lateral thinking challenges. We evaluate the capabilities of several state-of-the-art LLMs, including GPT-4o, Gemini 1.5, Claude 3.5 Sonnet, and Llama 3.1, across a variety of board setups. Our results indicate that while certain LLMs perform better than others overall, different models exhibit varying emergent behaviours during gameplay and excel at specific roles. We also evaluate the performance of different combinations of LLMs when playing cooperatively together, demonstrating that LLM agents are more generalisable to a wider range of teammates than prior techniques.
title Codenames as a Benchmark for Large Language Models
topic Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2412.11373