SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep
Fuente:
arXiv
Saved in:
| Main Authors: | Wu, Jingqian, Zhu, Shuo, Wang, Chutian, Shi, Boxin, Lam, Edmund Y. |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering
by: Wu, Jingqian, et al.
Published: (2024)
by: Wu, Jingqian, et al.
Published: (2024)
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark
by: Wu, Jingqian, et al.
Published: (2025)
by: Wu, Jingqian, et al.
Published: (2025)
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
by: Dai, Jun, et al.
Published: (2026)
by: Dai, Jun, et al.
Published: (2026)
Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors
by: Zhang, Zixin, et al.
Published: (2024)
by: Zhang, Zixin, et al.
Published: (2024)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)
by: Zhou, Yongyang, et al.
Published: (2025)
EvFlow-GS: Event Enhanced Motion Deblurring with Optical Flow for 3D Gaussian Splatting
by: An, Feiyu, et al.
Published: (2026)
by: An, Feiyu, et al.
Published: (2026)
SonarSweep: Fusing Sonar and Vision for Robust 3D Reconstruction via Plane Sweeping
by: Chen, Lingpeng, et al.
Published: (2025)
by: Chen, Lingpeng, et al.
Published: (2025)
Semantic-E2VID: a Semantic-Enriched Paradigm for Event-to-Video Reconstruction
by: Wu, Jingqian, et al.
Published: (2025)
by: Wu, Jingqian, et al.
Published: (2025)
Numerical Method for a Controlled Sweeping Process with Nonsmooth Sweeping Set
by: Nour, Chadi, et al.
Published: (2023)
by: Nour, Chadi, et al.
Published: (2023)
Isotropic Gaussian Splatting for Real-Time Radiance Field Rendering
by: Gong, Yuanhao, et al.
Published: (2024)
by: Gong, Yuanhao, et al.
Published: (2024)
EvTurb: Event Camera Guided Turbulence Removal
by: Liu, Yixing, et al.
Published: (2025)
by: Liu, Yixing, et al.
Published: (2025)
VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
by: Franke, Linus, et al.
Published: (2024)
by: Franke, Linus, et al.
Published: (2024)
AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
by: Liu, Rong, et al.
Published: (2024)
by: Liu, Rong, et al.
Published: (2024)
Neuromorphic Imaging with Super-Resolution
by: Zhang, Pei, et al.
Published: (2024)
by: Zhang, Pei, et al.
Published: (2024)
Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
by: Wei, Meng, et al.
Published: (2024)
by: Wei, Meng, et al.
Published: (2024)
Generalized Sweeping Line Spanners
by: Lee, Keenan, et al.
Published: (2021)
by: Lee, Keenan, et al.
Published: (2021)
Sweeping $x$-monotone pseudolines
by: Biedl, Therese, et al.
Published: (2025)
by: Biedl, Therese, et al.
Published: (2025)
No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
by: Wei, Linye, et al.
Published: (2025)
by: Wei, Linye, et al.
Published: (2025)
OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting
by: Li, Longwei, et al.
Published: (2024)
by: Li, Longwei, et al.
Published: (2024)
Neuromorphic Imaging and Classification with Graph Learning
by: Zhang, Pei, et al.
Published: (2023)
by: Zhang, Pei, et al.
Published: (2023)
GS-IR: 3D Gaussian Splatting for Inverse Rendering
by: Liang, Zhihao, et al.
Published: (2023)
by: Liang, Zhihao, et al.
Published: (2023)
Neuromorphic Imaging with Joint Image Deblurring and Event Denoising
by: Zhang, Pei, et al.
Published: (2023)
by: Zhang, Pei, et al.
Published: (2023)
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
PRoGS: Progressive Rendering of Gaussian Splats
by: Zoomers, Brent, et al.
Published: (2024)
by: Zoomers, Brent, et al.
Published: (2024)
Event Encryption: Rethinking Privacy Exposure for Neuromorphic Imaging
by: Zhang, Pei, et al.
Published: (2023)
by: Zhang, Pei, et al.
Published: (2023)
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
by: Niemeyer, Michael, et al.
Published: (2024)
by: Niemeyer, Michael, et al.
Published: (2024)
Triangle Splatting for Real-Time Radiance Field Rendering
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
Sweeping Orders for Simplicial Complex Reconstruction
by: Ophelders, Tim, et al.
Published: (2025)
by: Ophelders, Tim, et al.
Published: (2025)
Universality and Hysteresis in Slow Sweeping of Bifurcations
by: Ezraty, Roie, et al.
Published: (2023)
by: Ezraty, Roie, et al.
Published: (2023)
Sweeping Processes Perturbed by Rough Signals
by: Castaing, Charles, et al.
Published: (2017)
by: Castaing, Charles, et al.
Published: (2017)
Inverting the General Order Sweep Map
by: Wang, Ying, et al.
Published: (2023)
by: Wang, Ying, et al.
Published: (2023)
Sequential Sweeps and High Dimensional Expansion
by: Alev, Vedat Levi, et al.
Published: (2023)
by: Alev, Vedat Levi, et al.
Published: (2023)
Continuous Sweep for Binary Quantification Learning
by: Kloos, Kevin, et al.
Published: (2023)
by: Kloos, Kevin, et al.
Published: (2023)
3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering
by: Zhou, Junyu, et al.
Published: (2025)
by: Zhou, Junyu, et al.
Published: (2025)
Colorizing Monochromatic Radiance Fields
by: Cheng, Yean, et al.
Published: (2024)
by: Cheng, Yean, et al.
Published: (2024)
Neuromorphic Shack-Hartmann wave normal sensing
by: Wang, Chutian, et al.
Published: (2024)
by: Wang, Chutian, et al.
Published: (2024)
Inverse Design of Metasurface for Spectral Imaging
by: Chen, Rongzhou, et al.
Published: (2025)
by: Chen, Rongzhou, et al.
Published: (2025)
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
by: Held, Jan, et al.
Published: (2024)
by: Held, Jan, et al.
Published: (2024)
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
by: Hamdi, Abdullah, et al.
Published: (2024)
by: Hamdi, Abdullah, et al.
Published: (2024)
Subsweep: Extensions to the Sweep method for radiative transfer
by: Peter, Toni, et al.
Published: (2024)
by: Peter, Toni, et al.
Published: (2024)
Similar Items
-
Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering
by: Wu, Jingqian, et al.
Published: (2024) -
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark
by: Wu, Jingqian, et al.
Published: (2025) -
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
by: Dai, Jun, et al.
Published: (2026) -
Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors
by: Zhang, Zixin, et al.
Published: (2024) -
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)