MeshArt: Generating Articulated Meshes with Structure-Guided Transformers

Fuente: arXiv
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Main Authors: Gao, Daoyi, Siddiqui, Yawar, Li, Lei, Dai, Angela
Format: Preprint
Published: 2024
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author Gao, Daoyi
Siddiqui, Yawar
Li, Lei
Dai, Angela
author_facet Gao, Daoyi
Siddiqui, Yawar
Li, Lei
Dai, Angela
contents Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafted 3D models. We approach articulated mesh generation in a part-by-part fashion across two stages. First, we generate a high-level articulation-aware object structure; then, based on this structural information, we synthesize each part's mesh faces. Key to our approach is modeling both articulation structures and part meshes as sequences of quantized triangle embeddings, leading to a unified hierarchical framework with transformers for autoregressive generation. Object part structures are first generated as their bounding primitives and articulation modes; a second transformer, guided by these articulation structures, then generates each part's mesh triangles. To ensure coherency among generated parts, we introduce structure-guided conditioning that also incorporates local part mesh connectivity. MeshArt shows significant improvements over state of the art, with 57.1% improvement in structure coverage and a 209-point improvement in mesh generation FID.
format Preprint
id arxiv_https___arxiv_org_abs_2412_11596
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MeshArt: Generating Articulated Meshes with Structure-Guided Transformers
Gao, Daoyi
Siddiqui, Yawar
Li, Lei
Dai, Angela
Computer Vision and Pattern Recognition
Graphics
Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafted 3D models. We approach articulated mesh generation in a part-by-part fashion across two stages. First, we generate a high-level articulation-aware object structure; then, based on this structural information, we synthesize each part's mesh faces. Key to our approach is modeling both articulation structures and part meshes as sequences of quantized triangle embeddings, leading to a unified hierarchical framework with transformers for autoregressive generation. Object part structures are first generated as their bounding primitives and articulation modes; a second transformer, guided by these articulation structures, then generates each part's mesh triangles. To ensure coherency among generated parts, we introduce structure-guided conditioning that also incorporates local part mesh connectivity. MeshArt shows significant improvements over state of the art, with 57.1% improvement in structure coverage and a 209-point improvement in mesh generation FID.
title MeshArt: Generating Articulated Meshes with Structure-Guided Transformers
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.11596