Deformable Radial Kernel Splatting

Fuente: arXiv
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Autori principali: Huang, Yi-Hua, Lin, Ming-Xian, Sun, Yang-Tian, Yang, Ziyi, Lyu, Xiaoyang, Cao, Yan-Pei, Qi, Xiaojuan
Natura: Preprint
Pubblicazione: 2024
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author Huang, Yi-Hua
Lin, Ming-Xian
Sun, Yang-Tian
Yang, Ziyi
Lyu, Xiaoyang
Cao, Yan-Pei
Qi, Xiaojuan
author_facet Huang, Yi-Hua
Lin, Ming-Xian
Sun, Yang-Tian
Yang, Ziyi
Lyu, Xiaoyang
Cao, Yan-Pei
Qi, Xiaojuan
contents Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK's planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.
format Preprint
id arxiv_https___arxiv_org_abs_2412_11752
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Deformable Radial Kernel Splatting
Huang, Yi-Hua
Lin, Ming-Xian
Sun, Yang-Tian
Yang, Ziyi
Lyu, Xiaoyang
Cao, Yan-Pei
Qi, Xiaojuan
Computer Vision and Pattern Recognition
Graphics
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK's planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.
title Deformable Radial Kernel Splatting
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2412.11752