What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI

Fuente: arXiv
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Auteurs principaux: Morales-Navarro, Luis, Kafai, Yasmin B., Yang, Eric, Suryana, Asep
Format: Preprint
Publié: 2024
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author Morales-Navarro, Luis
Kafai, Yasmin B.
Yang, Eric
Suryana, Asep
author_facet Morales-Navarro, Luis
Kafai, Yasmin B.
Yang, Eric
Suryana, Asep
contents The prominence of artificial intelligence and machine learning in everyday life has led to efforts to foster AI literacy for all K-12 students. In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in particular with machine learning and societal impact. We found that a large majority of activities focus on perception and machine learning, with little attention paid to representation and other topics. A surprising finding was the increased attention paid to critical aspects of computing. However, we also observed a limited engagement with hands-on activities. In the discussion, we address how future introductory activities could be designed to offer a broader array of topics, including the development of tools to introduce novices to artificial intelligence and machine learning and the design of more unplugged and collaborative activities.
format Preprint
id arxiv_https___arxiv_org_abs_2412_11911
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI
Morales-Navarro, Luis
Kafai, Yasmin B.
Yang, Eric
Suryana, Asep
Computers and Society
The prominence of artificial intelligence and machine learning in everyday life has led to efforts to foster AI literacy for all K-12 students. In this paper, we review how Hour of Code activities engage with the five big ideas of AI, in particular with machine learning and societal impact. We found that a large majority of activities focus on perception and machine learning, with little attention paid to representation and other topics. A surprising finding was the increased attention paid to critical aspects of computing. However, we also observed a limited engagement with hands-on activities. In the discussion, we address how future introductory activities could be designed to offer a broader array of topics, including the development of tools to introduce novices to artificial intelligence and machine learning and the design of more unplugged and collaborative activities.
title What Can Youth Learn About Artificial Intelligence and Machine Learning in One Hour? Examining How Hour of Code Activities Address the Five Big Ideas of AI
topic Computers and Society
url https://arxiv.org/abs/2412.11911