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Main Authors: Varelas, Dionysios, Bonan, Elena, Anderson, Lewis, Englesson, Anders, Åhrling, Christoffer, Chmielewski-Anders, Adrian
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2412.12390
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author Varelas, Dionysios
Bonan, Elena
Anderson, Lewis
Englesson, Anders
Åhrling, Christoffer
Chmielewski-Anders, Adrian
author_facet Varelas, Dionysios
Bonan, Elena
Anderson, Lewis
Englesson, Anders
Åhrling, Christoffer
Chmielewski-Anders, Adrian
contents Machine learning (ML) systems have become vital in the mobile gaming industry. Companies like King have been using them in production to optimize various parts of the gaming experience. One important area is in-app purchases: purchases made in the game by players in order to enhance and customize their gameplay experience. In this work we describe how we developed an ML system in order to predict when a player is expected to make their next in-app purchase. These predictions are used to present offers to players. We briefly describe the problem definition, modeling approach and results and then, in considerable detail, outline the end-to-end ML system. We conclude with a reflection on challenges encountered and plans for future work.
format Preprint
id arxiv_https___arxiv_org_abs_2412_12390
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Development of an End-to-end Machine Learning System with Application to In-app Purchases
Varelas, Dionysios
Bonan, Elena
Anderson, Lewis
Englesson, Anders
Åhrling, Christoffer
Chmielewski-Anders, Adrian
Machine Learning
Machine learning (ML) systems have become vital in the mobile gaming industry. Companies like King have been using them in production to optimize various parts of the gaming experience. One important area is in-app purchases: purchases made in the game by players in order to enhance and customize their gameplay experience. In this work we describe how we developed an ML system in order to predict when a player is expected to make their next in-app purchase. These predictions are used to present offers to players. We briefly describe the problem definition, modeling approach and results and then, in considerable detail, outline the end-to-end ML system. We conclude with a reflection on challenges encountered and plans for future work.
title Development of an End-to-end Machine Learning System with Application to In-app Purchases
topic Machine Learning
url https://arxiv.org/abs/2412.12390