Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning

Fuente: arXiv
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Hauptverfasser: Battipede, Elena, Giangualano, Antonella, Boffi, Paolo, Clerici, Monica, Calvi, Alessandro, Cassenti, Luca, Cialini, Roberto, Weghe, Tristan Lieven Annemie Van Den, Addimando, Loredana, Lanzi, Pier Luca, Gallace, Alberto
Format: Preprint
Veröffentlicht: 2024
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author Battipede, Elena
Giangualano, Antonella
Boffi, Paolo
Clerici, Monica
Calvi, Alessandro
Cassenti, Luca
Cialini, Roberto
Weghe, Tristan Lieven Annemie Van Den
Addimando, Loredana
Lanzi, Pier Luca
Gallace, Alberto
author_facet Battipede, Elena
Giangualano, Antonella
Boffi, Paolo
Clerici, Monica
Calvi, Alessandro
Cassenti, Luca
Cialini, Roberto
Weghe, Tristan Lieven Annemie Van Den
Addimando, Loredana
Lanzi, Pier Luca
Gallace, Alberto
contents Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to evaluate the application's design and educational content to facilitate its integration into classroom settings. A quantitative data collection investigated learning outcomes, related confidence, user experience, and perceived cognitive load, through a 2x2 within-between subjects setup, with participants divided into two conditions (VR vs. slideshow) and knowledge levels assessed twice (pre- and post-tests). A qualitative approach included interviews and a focus group to explore education experts' opinions on the overall experience and didactic content. Results showed an improvement in physics knowledge and confidence after the learning experience compared to baseline, regardless of the condition. Despite comparable perceived cognitive load, slideshow learning was slightly more effective in enhancing physics knowledge. However, both qualitative and quantitative results highlighted the immersive advantage of VR in enhancing user satisfaction. This approach pointed out limitations and advantages of VR-based learning, but more research is needed to understand how it can be implemented into broader teaching strategies.
format Preprint
id arxiv_https___arxiv_org_abs_2412_12941
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning
Battipede, Elena
Giangualano, Antonella
Boffi, Paolo
Clerici, Monica
Calvi, Alessandro
Cassenti, Luca
Cialini, Roberto
Weghe, Tristan Lieven Annemie Van Den
Addimando, Loredana
Lanzi, Pier Luca
Gallace, Alberto
Human-Computer Interaction
Physics Education
Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to evaluate the application's design and educational content to facilitate its integration into classroom settings. A quantitative data collection investigated learning outcomes, related confidence, user experience, and perceived cognitive load, through a 2x2 within-between subjects setup, with participants divided into two conditions (VR vs. slideshow) and knowledge levels assessed twice (pre- and post-tests). A qualitative approach included interviews and a focus group to explore education experts' opinions on the overall experience and didactic content. Results showed an improvement in physics knowledge and confidence after the learning experience compared to baseline, regardless of the condition. Despite comparable perceived cognitive load, slideshow learning was slightly more effective in enhancing physics knowledge. However, both qualitative and quantitative results highlighted the immersive advantage of VR in enhancing user satisfaction. This approach pointed out limitations and advantages of VR-based learning, but more research is needed to understand how it can be implemented into broader teaching strategies.
title Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning
topic Human-Computer Interaction
Physics Education
url https://arxiv.org/abs/2412.12941