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Autori principali: Paudel, Sansrit, Acharya, Subek, Kirupaharan, Piriyankan, KC, Bishal, Thapa, Bipul
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2412.13241
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author Paudel, Sansrit
Acharya, Subek
Kirupaharan, Piriyankan
KC, Bishal
Thapa, Bipul
author_facet Paudel, Sansrit
Acharya, Subek
Kirupaharan, Piriyankan
KC, Bishal
Thapa, Bipul
contents Dyslexia is a neurological learning disability that primarily disrupts one's ability to read, write, and spell, affecting an estimated 15-20% of the global population. This high prevalence underscores the importance of developing effective interventions. This study presents a systematic literature review conducted between 2015 and 2024 to evaluate current trends in assistive technologies for children with dyslexia. This research shows that digital assistive technologies are leading interventions, especially with the use of mobile apps and augmented reality. More innovative technologies like virtual reality, NLP, haptic technologies, and tangible user interfaces are emerging to provide unique solutions addressing the user's needs. While non-computing devices are generally less effective in comparison to modern digital solutions, they provide a promising alternative in settings with limited access to technology.
format Preprint
id arxiv_https___arxiv_org_abs_2412_13241
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A systematic review of assistive technologies for children with dyslexia
Paudel, Sansrit
Acharya, Subek
Kirupaharan, Piriyankan
KC, Bishal
Thapa, Bipul
Human-Computer Interaction
Dyslexia is a neurological learning disability that primarily disrupts one's ability to read, write, and spell, affecting an estimated 15-20% of the global population. This high prevalence underscores the importance of developing effective interventions. This study presents a systematic literature review conducted between 2015 and 2024 to evaluate current trends in assistive technologies for children with dyslexia. This research shows that digital assistive technologies are leading interventions, especially with the use of mobile apps and augmented reality. More innovative technologies like virtual reality, NLP, haptic technologies, and tangible user interfaces are emerging to provide unique solutions addressing the user's needs. While non-computing devices are generally less effective in comparison to modern digital solutions, they provide a promising alternative in settings with limited access to technology.
title A systematic review of assistive technologies for children with dyslexia
topic Human-Computer Interaction
url https://arxiv.org/abs/2412.13241