T$^3$-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation

Fuente: arXiv
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Autori principali: Sun, Zhenhong, Wang, Yifu, Ng, Yonhon, Xu, Yongzhi, Dong, Daoyi, Li, Hongdong, Ji, Pan
Natura: Preprint
Pubblicazione: 2024
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author Sun, Zhenhong
Wang, Yifu
Ng, Yonhon
Xu, Yongzhi
Dong, Daoyi
Li, Hongdong
Ji, Pan
author_facet Sun, Zhenhong
Wang, Yifu
Ng, Yonhon
Xu, Yongzhi
Dong, Daoyi
Li, Hongdong
Ji, Pan
contents 2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in concept design. While generative AI has simplified 2D concept design via text-to-image synthesis, it struggles with complex multi-instance scenes and offers limited support for structured terrain layout. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the ControlNet model for detailed multi-instance generation via three key modules: Prompt Balance ensures keyword representation and minimizes the risk of missing critical instances; Characteristic Priority emphasizes sketch-based features by highlighting TopK indices in feature channels; and Dense Tuning refines contour details within instance-related regions of the attention map. Leveraging the controllability of T3-S2S, we also introduce a feature-sharing strategy with dual prompt sets to generate layer-aware isometric and terrain-view representations for the terrain layout. Experiments show that our sketch-to-scene workflow consistently produces multi-instance 2D scenes with details aligned with input prompts.
format Preprint
id arxiv_https___arxiv_org_abs_2412_13486
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle T$^3$-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation
Sun, Zhenhong
Wang, Yifu
Ng, Yonhon
Xu, Yongzhi
Dong, Daoyi
Li, Hongdong
Ji, Pan
Computer Vision and Pattern Recognition
Computation and Language
Graphics
2D concept art generation for 3D scenes is a crucial yet challenging task in computer graphics, as creating natural intuitive environments still demands extensive manual effort in concept design. While generative AI has simplified 2D concept design via text-to-image synthesis, it struggles with complex multi-instance scenes and offers limited support for structured terrain layout. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the ControlNet model for detailed multi-instance generation via three key modules: Prompt Balance ensures keyword representation and minimizes the risk of missing critical instances; Characteristic Priority emphasizes sketch-based features by highlighting TopK indices in feature channels; and Dense Tuning refines contour details within instance-related regions of the attention map. Leveraging the controllability of T3-S2S, we also introduce a feature-sharing strategy with dual prompt sets to generate layer-aware isometric and terrain-view representations for the terrain layout. Experiments show that our sketch-to-scene workflow consistently produces multi-instance 2D scenes with details aligned with input prompts.
title T$^3$-S2S: Training-free Triplet Tuning for Sketch to Scene Synthesis in Controllable Concept Art Generation
topic Computer Vision and Pattern Recognition
Computation and Language
Graphics
url https://arxiv.org/abs/2412.13486