User-Generated Content and Editors in Games: A Comprehensive Survey

Fuente: arXiv
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Auteurs principaux: Liu, Yuyue, Duan, Haihan, Cai, Wei
Format: Preprint
Publié: 2024
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author Liu, Yuyue
Duan, Haihan
Cai, Wei
author_facet Liu, Yuyue
Duan, Haihan
Cai, Wei
contents User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both game culture and community dynamics. The ability for users to actively contribute to the games they engage with has shifted the landscape of gaming from a one-directional entertainment experience into a collaborative, user-driven ecosystem. Therefore, this growing trend highlights the urgent need for summarizing the current UGC development in game industry. Our conference paper has systematically classified the existing UGC in games and the UGC editors separately into four types. However, the previous survey lacks the depth and precision necessary to capture the wide-ranging and increasingly complex nature of UGC. To this end, as an extension of previous work, this paper presents a refined and expanded classification of UGC and UGC editors within video games, offering a more robust and comprehensive framework with representative cases that better reflects the diversity and nuances of contemporary user-generated contributions. Moreover, we provide our insights on the future of UGC, involving game culture, game genre and user creative tendencies, artificial intelligence, its potential ethical considerations, and relationship between games, users and communities.
format Preprint
id arxiv_https___arxiv_org_abs_2412_13743
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle User-Generated Content and Editors in Games: A Comprehensive Survey
Liu, Yuyue
Duan, Haihan
Cai, Wei
Multimedia
Human-Computer Interaction
User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both game culture and community dynamics. The ability for users to actively contribute to the games they engage with has shifted the landscape of gaming from a one-directional entertainment experience into a collaborative, user-driven ecosystem. Therefore, this growing trend highlights the urgent need for summarizing the current UGC development in game industry. Our conference paper has systematically classified the existing UGC in games and the UGC editors separately into four types. However, the previous survey lacks the depth and precision necessary to capture the wide-ranging and increasingly complex nature of UGC. To this end, as an extension of previous work, this paper presents a refined and expanded classification of UGC and UGC editors within video games, offering a more robust and comprehensive framework with representative cases that better reflects the diversity and nuances of contemporary user-generated contributions. Moreover, we provide our insights on the future of UGC, involving game culture, game genre and user creative tendencies, artificial intelligence, its potential ethical considerations, and relationship between games, users and communities.
title User-Generated Content and Editors in Games: A Comprehensive Survey
topic Multimedia
Human-Computer Interaction
url https://arxiv.org/abs/2412.13743