MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation

Fuente: arXiv
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Autori principali: Zhu, Shenhao, Qiu, Lingteng, Gu, Xiaodong, Zhao, Zhengyi, Xu, Chao, He, Yuxiao, Li, Zhe, Han, Xiaoguang, Yao, Yao, Cao, Xun, Zhu, Siyu, Yuan, Weihao, Dong, Zilong, Zhu, Hao
Natura: Preprint
Pubblicazione: 2024
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author Zhu, Shenhao
Qiu, Lingteng
Gu, Xiaodong
Zhao, Zhengyi
Xu, Chao
He, Yuxiao
Li, Zhe
Han, Xiaoguang
Yao, Yao
Cao, Xun
Zhu, Siyu
Yuan, Weihao
Dong, Zilong
Zhu, Hao
author_facet Zhu, Shenhao
Qiu, Lingteng
Gu, Xiaodong
Zhao, Zhengyi
Xu, Chao
He, Yuxiao
Li, Zhe
Han, Xiaoguang
Yao, Yao
Cao, Xun
Zhu, Siyu
Yuan, Weihao
Dong, Zilong
Zhu, Hao
contents Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/
format Preprint
id arxiv_https___arxiv_org_abs_2412_14148
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
Zhu, Shenhao
Qiu, Lingteng
Gu, Xiaodong
Zhao, Zhengyi
Xu, Chao
He, Yuxiao
Li, Zhe
Han, Xiaoguang
Yao, Yao
Cao, Xun
Zhu, Siyu
Yuan, Weihao
Dong, Zilong
Zhu, Hao
Computer Vision and Pattern Recognition
Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization issues due to the limited 3D data. To address these problems, we propose a two-stage approach, including multi-view generation and UV materials refinement. In the generation stage, we adopt a Diffusion Transformer (DiT) model to generate PBR materials, where both the specially designed multi-branch DiT and reference-based DiT blocks adopt a global attention mechanism to promote feature interaction and fusion between different views, thereby improving multi-view consistency. In addition, we adopt a PBR-based diffusion loss to ensure that the generated materials align with realistic physical principles. In the refinement stage, we propose a material-refined DiT that performs inpainting in empty areas and enhances details in UV space. Except for the normal condition, this refinement also takes the material map from the generation stage as an additional condition to reduce the learning difficulty and improve generalization. Extensive experiments show that our method achieves state-of-the-art performance in texturing 3D objects with PBR materials and provides significant advantages for graphics relighting applications. Project Page: https://lingtengqiu.github.io/2024/MCMat/
title MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2412.14148